Posted by JimmyFantastic on 2013-02-28 13:32:47
Posted by DrDeath on 2013-02-28 14:09:48
'I will be hopping to eventually reach the 140-150 TV range' ... like what you did there :)
Posted by happygrue on 2013-02-28 14:17:01
JimmyFantastic hits it on the nose!
Posted by jamesfarrell129 on 2013-02-28 14:40:47
Need more rerolls!!
Posted by dfunkateer on 2013-02-28 14:49:36
+1 to what Jimmy said. Couldn't've put it any better myself.
Well said Jimmy, well said.
ps - it's not quite as profound and enlightening as Mr Fantastic's nurglez playbook, but it's close.
Posted by the_Sage on 2013-02-28 15:52:52
Reminds me of this blog:
http://fumbbl.com/FUMBBL.php?page=blog&coach=130176&id=10194
A tip from someone who's played (struggled) with slann for quite a few games:
If you want slann to be acceptable at lowish TV, run a team with 4 catchers and no blitzers. If you want them to be acceptable at highish TV, run a team with 1 catcher and 2 blitzers. Catcher pickps up the ball and walks it, then hands off to a blitzer to score. Only buy blitzer #3 when #s 1 and 2 have 2 or 3 skills each, and then buy # 4 only when #3 does as well.
Ideally, I like having 2 markers (blodge sidestep or blodge stand firm, then guard) and 2 hitters (block mighty blow, then tackle and po). After that, everything just gets guard and tackle.
The problem is that the marker guys get hit a lot more (so they die more), and they're also harder to replace (because marking doesn't give SPPs). So getting these guys your TDs remains a challenge throughout team development.
The fact that your blitzer got 2 MVPs in the first 4 games is very very lucky. Your blitzer SPPs are the most important thing to your team.
Oh and don't give more than 3 linos block; wrestle is better, especially later.
Getting a single wrestle strip lino, and a single wrackle lino is very important, and kick is pretty high on the priority list.
Personally I've taken to playing slann without the Krox, but I can see why people would use him.
Posted by neoliminal on 2013-02-28 16:36:28
As mentioned above, Re-Rolls are as important to the Slann as they are to the Emo... I mean Vampire team. If you really want to be leaping everywhere, you need a lot of Re-Rolls and that means paying for them up front.
Posted by Jeffro on 2013-02-28 17:59:39
Happygrue plays Slann competitively at both levels and when I asked him his opinion, he said it was more important to skill the blitzers early. It's easy to get touchdowns with the catchers... but develop the blitzers first. Not unlike humans in that respect.
Posted by the_Sage on 2013-02-28 19:51:13
Exactly. Getting one catcher for easy 2+ pickups, dodges, leaps and passes is great, but consider him a pickup-and hand-off machine. Getting more than one will lead to scoring with them, which is baaaaad.
Posted by hale on 2013-03-01 08:21:03
I play slann because my therapist tells me to.