Posted by KJG on 2010-02-24 00:13:03
I'm a big fan of playing halflings, and recently started a team for the Box, which has been quite successful. I have to say the TTM is actually more likely to work than not. All you need is not to fumble (which is anything but 1) and then land properly (which is 4+ normally, unless the throw was accurate). Being flings you have plenty of RR. All you need to make sure is that your tree isn't in more than one opponent's tz, and you'll be allright. And remember that TTM'ing someone who doesn't have the ball is NOT a turnover, even if it fails, so sometimes it can be useful to just throw them out there and see if you can perhaps pass the ball up later. Can be very useful if the opponent fumbles and you just fly in and steal the ball for a quick td! Finally, remember it's possible to score with flings without TTM'ing. It's harder, but don't TTM unless it's meaningful.
Defence with flings is a trickier matter, but it's easier once you've got a few DT and Sidestep. And remember that it's sometimes useful to TTM backwards, to mark a player or even blitz. Especially since it's not a turnover if it fails. GL with your team!
Posted by freak_in_a_frock on 2010-02-24 09:21:21
Ahhh, the joy of halflings. To be honest you have picked probably the hardest team there is to coach successfully. Then again they are one of the most fun.
TTM (Throw Team Mate) is best at short pass or quick pass ranges. Remember that the range then gets increased by one band. Therefore a long pass will count as a long bomb and will fumble 50% of the time, without the chance to use a reroll. Meanwhile a short pass (increased to long pass) will only fail 33% of the time. The important thing to remember is that you can reroll the landing, and any GFI's the halfling needs to score, but not that important pass result.
If you do ever give a treeman pass you can reroll the TTM attempt, but accurate doesn't work with TTM, nor does hail mary pass. Most people wouldn't give a tree pass though, prefering block. Another point to remember with a treeman with pass is that you should never reroll an inaccurate pass, since at least the little guy is heading in the right direction, In the past i have actually scattered into the endzone and score \o/.