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Xoonaka
Last seen 15 years ago
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Rookie
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Archive

2010

2010-03-01 05:43:51
rating 4.5
2010-02-28 08:07:11
rating 4.8
2010-02-26 00:58:12
rating 4.6
2010-02-23 23:22:30
rating 4.6
2010-02-26 00:58:12
17 votes, rating 4.6
Halflings Day 2
Today I played a rematch against the Northmen. I'm starting to develop better formations and strategies, although playing good defense still eludes me.

I managed to pull off a beautiful fling play, allowing my little guy to run right into the endzone with a couple go for its. That was surely the highlight of my game.

Another exciting play came on the first couple turns of the second half. The Northmen made a rough fumble, and I managed to fling another guy into his ranks and grab the ball. Unfortunately, my throw was inaccurate and I ended up being on the goal line after going for it twice.... it was a painful loss, as on the very next play the halfling was mauled so hard he actually died from it. That would've tied the game at 2-2!!

Instead, he recovered and managed to march down field and score, effectively finishing off the game at 1-3... while killing two halflings in the process.

I think the next thing I need to focus on is learning to use my trees more effectively. Right now they feel a bit useless. They do great blocking, but usually only on the first turn, and then they can never reach anyone to be a factor. It's hard to always GFI since they can't use team re-rolls...

I'm thinking I need to force them to score or cause some injuries or the like. Maybe if I can manage this, I can get them Pro and make them a bit more useful.

Anyway, I had a lot of fun today, aside from all the dying. I look forward to my next match!
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Comments
Posted by Jasfmpgh on 2010-02-26 02:59:01
A few things that work well with me for halflings.
Make sure you buy enough extra chefs for to steal all your opponents rerolls..
Try to take the play near the sidelines in the hopes of drawing the other team within two squares of it. Often times people fail to see where two halflings could surf them with -2db's which work decently well if all you need is a push and have a reroll available.
Also be wary of teams with tons of block.. its almost as good as tackle against your blockless halflings.
Goodluck
Posted by Ulm on 2010-02-26 08:30:50
Norse are a bit of a nightmare matchup for halflings. Not as bad as dwarf/chaos dwarf, but still. With AV6 and Stunty, your little hobbits are going to squish fairly hard. Your only real defense is dodge. Teams with tackle or block stand a much bigger chance (1/3 per dice, 1/2 per dice if they have both, compared to 1/6 per dice with neither) of tiping your halflings over and injuring them.

Also, remember your chef (wizard). Buying extra ingredients to remove all of your opponents rerolls will make them more likely to suffer a turnover. Especially if you play against a non-norse/non-dwarf team; They're unlikely to have much block at low TR
Posted by maysrill on 2010-02-26 14:48:30
Get Break Tackle on your trees. Keeps them from getting tied up, and they can cage-break remarkably well (albeit from short range).

Halflings get DT and SS on regular rolls, DP on doubles, and all stats you can manage. If you have a +ST or +AG fling, Block on doubles, followed by Strip Ball.

For defense, spread out and back away slowly, making you blitzes with trees when you're able. Gang-foul to remove anything you can knock over. Hopefully with SS flings in their way and chefs taking their rerolls, you force them to make turnovers trying to dodge (or get tied up blocking SS flings).

Realistically, most opponents will try attrition again your halfings, which works wonderfully most of the time. Against opponents without Block or Tackle (rookie vamps or chaos for example) you can hold up pretty well, but anything that's skilled-up or Blocky, you're in trouble.