Posted by Chewie on 2011-04-07 01:16:44
I've seen lots worse than you. You do give up an AWFUL lot of blocks though. Give up less blocks and you'll find that the crazy plays aren't needed quite so much :)
Posted by Hitonagashi on 2011-04-07 01:45:49
Yeah, one thing to bear in mind is risk free plays first!
I'm just speccing one of your games now, and as the first action when elves were blitzing your backfield, you went to pick it up with a skaven thrower in the rain...a rr'ed 4+ is not good odds considering if you failed, you hadn't moved anyone to cover the ball. Especially as you then passed it and had to catch it. If any one of those rolls had failed, you were in deep trouble and another TD down.
Always think about what happens when you fail a roll. You *will* fail rolls. A 2+ without a RR is bad odds, that's a 1/6 chance of ending your turn straight away. Looking at it another way, if you do a 1/6 dodge as the first action of 4 turns, and rolled *no* other dice, by the 4th turn there's only a 50% chance of you having managed it without a turnover.
Also, try to think of your opponents response.
In the same game, you sprinted a mv 10 GR into the backfield, where a WE could blitz him. Fine, though you do give up essentially 6 dice(2d, 2d frenzy block, with rr) to roll a pow..odds aren't terrible. What was careless though was leaving that GR 2 squares from the edge of the pitch so he got surfed. If you'd have charged the centre instead, you might have been able to get the ball back easier.
I guess, in summary, start thinking of a 2+ or worse as a roll you will probably fail and look at what will happen if you fail it. Odds are, you won't...but it's a lot better for your winning percentage to be too cautious than to be too risky.
Positionally you aren't too bad :). Just got to get the risk management right.
Posted by Hitonagashi on 2011-04-07 01:49:10
Another thing, try picking CR 170-180 coaches and speccing their games. You'll learn a heck of a lot about positioning and how to do a drive!
Posted by JellyBelly on 2011-04-07 09:45:26
You're still very new to the site, and there is a very steep learning curve on here, even if you've played BBowl before on tabletop. My advice is just to keep plugging away at it and make sure you read all the help articles and tactics and strategy guides. Given time, you will improve.
Also, when you lose, don't blame the dice, because that way you never learn anything. Go back and watch your own replay and analyze what you did wrong and what you could have done better.
Posted by maysrill on 2011-04-07 13:32:12
It took me some ungodly number of games to actually win a few, and I'd played years of TT blood bowl (poorly, it would seem) before coming to FUMBBL.
You'll learn more by losing to better coaches than by beating weak ones, as long as you watch to see what they do differently from what you'd have done in their place.
When looking for a match to spec, look for one where BOTH are good coaches (any CR over 160 is usually fine for solid basics). Pay special attention to things like the order of actions during the turn, and how to make use of blitzes to clear areas to move into.
Posted by maysrill on 2011-04-07 13:34:31
Just to add: blaming dice and pixel-hugging (i.e. keeping your players alive at all costs) hamper a lot of newer players. I was certainly one of those.
These days I certainly win my share of games when the dice aren't going my way, just because I don't rely as heavily on them doing all my work. Most of your positioning is done with no dice rolling.
Posted by Macavity on 2011-04-07 16:30:59
Well, as the expert on being bad, I say with confidence, YES, you are that bad. I started a thread a while back about jumping over walls you might want to look at......