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Bo's cas streak continues...in the last 7 games, he's managed to get himself badly hurt in the games first 3 turns 4 times, and just when we thought he might get through a game healthy for once, he gets MNG'd turn 6 second half. Comes back to play, and gets himself MNG'd in the very first block of the game! Ah, well. Guess he's the team's comedy relief.
Now we know what he was doing in the injured box all this time! All that time spent with the team physician recovering from his injuries had a side benefit of increasing his overall strength! Maybe now he won't be knocked over quite so frequently, which in turn should mean less time injured. We'll see if that's actually the case or not...
Incredibly enough, that's exactly what happened! Not only that, but due to increased playing time and therefore more blocks thrown, Bo's actually been the one dishing out the pain instead of taking it! He's worked both his slow-twitch muscles (+Str) and fast-twitch (+Ma). All those muscles have reduced his flexibility somewhat (-Agi), but he'll take that drawback for the benefits.
Use of all those muscle-enhancers has caught up to Bo, who now suffers from occasional attacks of lightheadedness (niggle at 51 spp aging).
Killed on the first block of a <a href="http://fumbbl.com/FUMBBL.php?page=match&id=694147">game</a> vs a chaos team with a str 5 claw/rsc chaos warrior, who went on to kill the team's rat ogre, niggle the super-star storm vermin, and cause 6 cas total...