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<div align="left" style="width:600px">Proud Members of <a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=1527">Monday Night Fourball</a>

All player names are based upon some of my favorite sport-based video games. Why video games? Because MNF is supposed to be sports-themed and I'm quickly running out of names.

After Week 1, I've decided to try to get Jump Up on every single player on the team. Now I've done so and so far, since starting with 5 players, I've had a total of 8. 7 of them have rolled doubles at least once - one of them rolled doubles twice. Needless to say, Everyone gets Jump Up.

<b>Week 1</b>
What a debut! As of my writing this, I believe I'm on track to come in last place. There are still a few games to be played, so I may be a bit premature in saying it but I blew chunks this first week. My first game was a 5-2 win, thanks to some horrifyingly bad dice on Slick's part. He rolled 5 consecutive skulls for 3 easy turnovers, which is what broke an otherwise close game open. Of course, I lost a lino in that game. No problem, right?
Well, until the next match. A smackdown by Moxy involving the loss of my Blitzer - meaning I lost 170k worth of players (out of 380k total net worth to start) in my first two matches. Ouch. Another loss followed at the hands of Falcone (who was really on tonight and probably took the tourney with his WEs), followed by a hilarious spectacle of ones against Mithrilpoint (who was in second when I last checked in his first week in MNF. Nice.). I wound up with 9% luck halfway through the first half and only opened it up to 30-something by the end of the game. Absolutely terrible. It was a riot.
I ended the night playing another newcomer to MNF, Grystor. He played a solid game, but a little bit of the AG4 magic was back and some lucky plays let me snag a 3-1 victory. That Block, Tentacles chaos warrior was more than a bit of a hassle, however.

<b>Week 2</b>
Muuuuuch better. After a brutal week one, I almost dumped this team. Fortunately the allure of trying to get Jump Up on all players was simply too great to resist. It started off with another good game against Grystor. I got the win but he's playing well, so I think he'll end up doing fine in MNF. My only loss of the week was the second game, against Caileanhawk. His rats were just too much for me, and for everyone else, it seems. He's currently tied in first with only 5 games. After that I snuck by Falcone's WEs - a nasty nasty team which won last week's rookie contest - on turn 8, thanks to a lucky handicap. Thrall's Humans were next and that resulted in a hard-fought tie. I thought I had him once or twice, but it was not to be. Finally I got to play flyingboxers - last week's Vet tourney winner - and his ogres. Bonehead is your friend. Bonehead is good. I snuck away with a 4-2 win and all 5(!) of my jump up players intact.

<b>Week 3</b>
Mixed bag, mostly. I snuck past GorTeX <i>(Snap finally made it to Legend after some brutally bad luck in the first half)</i>, followed by losses to Evo and Slick <i>(Evo always beats me. Always. Slick was a new one, however. Normally I've got his number. :) Nice to see a turnaround there)</i> followed by a tie to Screech <i>(who is playing well in his second season)</i> and finally two wins against Mithrilpoint and GameAvatar <i>(both of whom were suffering badly for sins in a past life, I think. While my first game against MP two weeks ago was marred by dreadful luck on my side, this one was just as bad, only reversed. GameAvatar was playing goblins and couldn't get a break to save his life. A few riotous plays, however, made it a fun match at least)</i>. I ended up taking 5th in the tourney overall and I'm reasonably happy with that. The best part is that I lost one of my Jump Up players and had to replace him. First skill roll? Doubles. Naturally. Everyone MUST have Jump Up. Thus I decree.

<b>Week 4</b>
Week 4 was pretty good to me right up until the last match. Slick and I were stomping through the competition. He pulled off 3 wins (including 2 7-0 shutouts! Yikes!) and a tie and I managed 4 (much closer) victories. In the end, it came down to a battle between the two of us for first place.

I completely blew it. I played a pretty crap game and Slick was just on fire. He tore me up 4-1, I think. Even worse, I'd been aging badly. 4 out of 5 players had picked up injuries from aging rolls. I finally caved and had to sack the nigglers. Now only 3 of my players have Jump Up. This is unacceptable. Everyone MUST have Jump Up. Thus I decree.
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New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Thrower
6 3 4 8
Pass
  2 2 1 0 0 0 5/ 90k
(70)k
 
2
Lineman
6 3 4 7
Jump Up, +MA, Block, Strip Ball
-av, -ma 22 15 10 0 1 2 57/ 170k
(123)k
 
3
Blitzer
7 3 4 8
Block
Jump Up, Tackle
  5 0 2 0 0 2 16/ 150k
(130)k
 
4
Blitzer
7 3 4 8
Block
Dodge, Side Step
  8 1 6 0 1 1 26/ 140k
(130)k
 
5
Witch Elf
7 3 4 7
Dodge, Frenzy, Jump Up
Block, Kick
  5 3 2 0 0 3 24/ 150k
(120)k
 
6
Blitzer
7 3 4 8
Block
  0 0 0 0 0 0 0/ 100k
(95)k
 
7
Lineman
6 3 4 8   0 0 0 0 0 0 0/ 70k
(70)k
 
8
Lineman
6 3 4 8   0 0 0 0 0 0 0/ 70k
(70)k
 
8 players  
Coach: BadMrMojo Re-Rolls (100k): 6  
Race: Dark Elf Fan Factor: 12  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 10k Cheerleaders: 0  
Team Value: 1410k Apothecary: Yes  

Games Played:26 (14/3/9) |TD Diff:11 (61 - 50) |Cas Diff:-18 (8/1/1 - 13/8/7)
Last Opponent: Crooklyn Cyclones

  For   Against  
Opponent Race TV SPP Cas Gold Score TV SPP Cas Gold Gate
Boogedy FourDark Elf580k241/0/050k5 - 2580k150/0/190k50k
Monday Night StampedersHuman610k80/0/080k1 - 2760k181/1/150k36k
Falcs Woodburn FoursomeWood Elf590k130/0/070k2 - 3760k170/0/070k54k
Klingons of HonorOrc680k50/0/060k0 - 2940k130/0/080k64k
Kronson KrematorsChaos750k150/0/090k3 - 1800k131/1/090k54k
Deadly TTM MachinesOgre780k180/0/090k4 - 21250k131/0/040k60k
Greatest 49ersHuman860k150/0/060k2 - 2870k120/0/050k45k
Falcs Woodburn FoursomeWood Elf900k221/0/070k4 - 31260k191/0/050k58k
Rattsburgh SquealersSkaven1010k150/0/050k2 - 31220k180/1/070k68k
Kronson KrematorsChaos1090k181/0/080k3 - 11380k90/0/050k93k
Pain Dealers [MNF]Orc1160k120/0/080k2 - 11620k161/1/150k79k
Cuffle Legends [MNF]Human1210k61/0/070k1 - 31210k202/0/060k56k
Boogedy FourDark Elf1230k90/0/040k1 - 31290k222/0/180k49k
Crooklyn CyclonesHuman1120k110/0/060k2 - 21140k160/2/040k60k
Klingons of HonorOrc1200k190/0/050k4 - 11280k100/0/040k75k
Sacrificial LambsGoblin1250k221/0/070k4 - 21240k110/0/050k59k
Crooklyn CyclonesHuman1370k201/0/160k3 - 11210k100/0/050k69k
Deadly TTM MachinesOgre1470k200/1/040k3 - 11280k100/0/160k62k
Falcs Woodburn FoursomeWood Elf1330k200/0/090k4 - 11180k30/1/060k77k
Frenzied Tundra of LambeauNorse1430k171/0/070k3 - 01840k101/0/060k94k
Boogedy FourDark Elf1530k90/0/050k1 - 41340k171/0/070k82k
Falcs Woodburn FoursomeWood Elf1170k120/0/040k2 - 11400k121/0/020k58k
Boogedy FourDark Elf1220k101/0/080k0 - 31470k211/0/070k72k
Indigenous to the Penalty BoxChaos1320k50/0/070k0 - 21720k180/1/250k89k
Rattsburgh SquealersSkaven1240k130/0/060k2 - 21550k140/0/050k83k
Crooklyn CyclonesHuman1300k150/0/070k3 - 21640k120/0/080k85k