Posted by MattDakka on 2022-12-10 16:50:52
Thanks for the incoming update of the Inducements phase, looking forward to it!
Posted by The_Murker on 2022-12-10 19:44:11
When it is rolled out, could we get a play-by-play of the steps that take place when the client deals with the inducement phase, say, in the C division? eg: A) The client let's over-dog purchase inducements from treasury while under-dog waits. B)..
And then, for currently running [i]custom[/i] leagues, will these new inducement options be tick boxes in the rule-set, and what will their default setting be upon creation? Meaning, if we want to use the same rules as C division, will we need to go in and tick or un-tick the new boxes before the next league match is played?
Thanks for these changes. So impressive that FUMBBL keeps up with all of these fast and furious changes as BB2020 expands. You guys rock.
Posted by MattDakka on 2022-12-10 20:44:42
A detailed step-by-step explanation of Inducements phase in C division would be nice indeed.
Posted by Candlejack on 2022-12-11 00:09:31
There is not that much to describe actually ;-)
Default behaviour is:
If both teams have equal ctv before buying inducements neither team gets the option to by anything.
Otherwise the overdog can buy inducements from their treasury. Once that is done, inducements are added to the team and are visible in the client's menu.
Then the underdog gets to buy inducements for a budget equal to the initial difference in ctv and the sum spent by the overdog. No treasury is used.
That is how the C division will work.
The new options will be part of the rule set and disabled by default. So if you want to use the same rules as C division (with progression etc ) you should not need to do anything.
Only leagues that use resurrection/non progression need to check these two new boxes.
So if anyone wants in on that PM where I will notify league admins once the release is done, add a comment here.
Posted by The_Murker on 2022-12-11 00:49:45
I'd like in on that admin notification, and thanks for the reply!
Posted by MattDakka on 2022-12-11 11:30:47
Thanks for the explanation!
Posted by BeanBelly on 2022-12-11 15:05:30
Thanks Candlejack
Posted by MattDakka on 2022-12-11 16:32:11
Best Christmas gift! :)
Posted by Candlejack on 2022-12-11 19:19:18
The release is live
Posted by The_Murker on 2022-12-11 20:19:56
Worth noting for all custom rule-set managers, if you want to use the newly modified 'Throw Teammate' rules (not a turnover hitting the opposition) you need to go in an UN-tick that box.'
"Throw Team-mate
X Cause a turnover if an opponent player is hit by a thrown team-mate.
Hitting team-mates always causes a turnover."
Posted by DaCoach on 2022-12-11 22:33:34
Thx The_Murker - that would be a great mailing list, too: 'changes to C ruleset'