Posted by fly on 2009-04-14 16:32:51
i'll give a shot at creating d5 teams, but for lrb4 teams i usually take maximum 5 minutes to create, why should it be different with d5?
Posted by Zombie69 on 2009-04-14 18:06:43
Rated 1 because LRB5 sucks big time.
Posted by WindexChugger on 2009-04-14 22:32:22
While I can't wait for the LRB5 client comes (I'm SO excited!!) I'm not quite ready to be making a team. When I make a team(and a team I'd like to keep) I usually prepare a theme for the team(I'm not talking about "Monkey Island Swashbucklers" (to use a known example) just have most of the names, and the team name, in sync with each other) I also fiddle around with the names of my first 11 characters, and finally I try to scrounge up 16 player portraits and a team logo. Once all that is done, I make the team. The specially colored icons for the team come after i've had the team for 10-20+ games :)
Now, I'm not waiting just because I'm lazy and I'm just gonna put it off. From what I hear, the client seems to be in the pretty early stages. Maybe I've read it wrong (I only scanned over some of the posts once) but from what I saw it looks like the client has *some* of the skills ready, and NONE of the inducements. And the inducements are (to me) the biggest part of LRB5 AND I'd think it would take a LOT of work to make all the inducements work (glance over some of the inducements, and even if you don't have programming experience, you'll see that putting them into a non-inducement client would be very difficult.) Too many times have I heard "LRB5 Client!!" only to have it disappear over the next month.
I'll make team(s) when Christer announces that it's less than a month until testing begins. Until then, I'll try (unsuccessfully) to not get my hopes up.