Hi all,
First of all. If you have not played Secret League yet,
click here and create a team, then use game finder to get games versus other Secret League teams. Note - when naming Secret Leauge teams most people Pre fix the team name with [SL] so they are easy to identify on game finder. e.g. '[SL] Moot Mighties'
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So here are the year 3 changes, most of them are very minor, there are a couple of bigger changes though. After this round of changes many of the teams are now Locked, by which I mean there will be no more changes made to this team/race. All teams that are locked have this Icon
next to their team name on their team page,
Click Here to see an example. There will also be season 3 rationale on each page straight away for teams that have undergone a change. Those that havent changed but have been locked will have a rationale written up in the next week or so. Finally any team that is still not locked yet, and did not under go any changes means they may or may not change in the future, more play testing required.
So here are the changes -
Half Orc: This is the biggest change of any existing team. The roster before was one I did not create, it was a direct translation from 1st edition to 3rd edition rules. It ended up with tackle spam throughout the team and was hated by a large number of people, and I was not a fan either. So I went back and looked at the background and the 1st edition roster and translated it in an accurate way without resorting to tackle spam, and the results are much more interesting.
Click here to go the to Half Orc team page, scroll to the bottom to read the rationale for year 3 changes
Khorne: Horns has been removed from Khorne Warriors, Khorngors have gone up in price by+10k.
Click hereto go to the Khorne team page, scroll to the bottom to read the rationale for year 3 changes
Daemons of Nurgle: Nurglings ST and Av reduced by 1 to St1, Av6, and gain the Dodge and Guard skills. GUO swaps Fend for Monstrous Mouth
Click here to go to the DoN team page, scroll to the bottom to read the rationale for year 3 changes
Daemons of Slaanesh: Greater Daemon moves A access to doubles
Click here to go to the DoS team page, scroll to the bottom to read the rationale for year 3 changes
Daemons of Tzeentch: I have reduced the number of Pink Horrors from 6 to 4 and reduced the Flamers cost by -10k
Click here to go to the DoT team page, scroll to the bottom to read the rationale for year 3 changes
Khainite Assassins: +1Av to Shadowblades +10k, -Shadowing from linemen -10k
Click here to go to the Khainite Assassins team page, scroll to the bottom to read the rationale for year 3 changes
Elementals: Water big guy skill access is changed from SA to S only
Click here to go to the Elementals team page, scroll to the bottom to read the rationale for year 3 changes
Half Elves: Reduce the number of Blitzers from 4 to 2, but they gain Side Step at +10k
Click here to go to the Half Elves team page, scroll to the bottom to read the rationale for year 3 changes
Hobgoblins: Khan is changed from 0-1 to 0-2 Blitzers, loses and Leader skill, with appropriate price decrease.
Click here to go to the Hobgoblins team page, scroll to the bottom to read the rationale for year 3 changes
Kingdom of Ind: Rakshaka price is reduced by -10k
Click here to go to the Kingdom of Ind team page, scroll to the bottom to read the rationale for year 3 changes
Kurnous: Bear form gains +ag cost increases to 100k. Their Reroll cost is reduced by -10k
Click here to go to the Kurnous team page, scroll to the bottom to read the rationale for year 3 changes
Nautican: Crabs cost is reduced by -10k.
Click here to go to the Nautican team page, scroll to the bottom to read the rationale for year 3 changes
Northern Nippon: The Oni is losing M access
Click here to go to the Northern Nippon team page, scroll to the bottom to read the rationale for year 3 changes
Clan Mors: This is one of the biggest roster changes - The Chainsaw positional is moving to Clan Skryre where it should be. In its place they are getting the elite Mors player the Red Guard, and throwers are being dropped
Click here to go to the Clan Mors team page, scroll to the bottom to read the rationale for year 3 changes
Clan Skrye: Big changes, removed 1 doom flayer as 2 were too powerful, reduced their MA by 1. I gave them a chainsaw player called Warp Grinder, and a new positional Mech Vermin.
Click here to go to the Clan Skryre team page, scroll to the bottom to read the rationale for year 3 changes
Snakemen: +Ma to all players other than constrictor, for free.
Click here to go to the Snakemen team page, scroll to the bottom to read the rationale for year 3 changes
Undead Pirates: Syreens lose Regen, gain +1 MA and Av at the new price 110k
Click here to go to the Undead Pirate team page, scroll to the bottom to read the rationale for year 3 changes
Zoats: this is biggest nerf to any team. It will not be to everyone taste and I am sorry if it hits you, however in leagues Zoats as they are currently built are performing far too well and are just unbeatable for some opposition, as a result they have been heavily nerfed. The Zoats lose Break Tackle and G access, with a price decrease of -10k. Their RRs increase in cost by 10k. Having tested this nerf a lot I can assure you the team is still very good even after these nerfs, they just require more though to play with now and you need to be more cautious.
Click here to go to the Zoat team page, scroll to the bottom to read the rationale for year 3 changes
That's all folks. There wont be a list of changes this long again, most of the rosters are locked now or very close to being locked.
Also there are a few more teams/races coming soon, we are just ironing out the creases, doing the icons and art work and so on.
P.S. it is very likely I have made a mistake somewhere as this stuff takes SOOOOOOO long to do. so PM me if you spot anything. Also stat changes to existing players are not shown on pre existing teams, until the client loads at which point you will see the stat changes.
P.P.S Remember - when roster changes are made sometimes they do not appear to have taken effect on FUMBBL's side, however when the client loads their new stat line will be correct in game.