Looking for help on how to play/manage this team in a stunty leeg. It's pretty much become a chore to play them and I either cant figure them out or they really are as terrible in the ruleset as I suspect.
For those wondering "why would you play a team you dont like in the ruleset?" - its simple: I like nurglings in the lore and I am an impulse buyer. That looks shiny - ill take it. Didnt work the first time? Well theres got to be a way if I just stick with it. Im kind of at the end of my rope with this team.
First let me tell you what I see in the team. You might be able to deduce this before even playing a match but I am one of those hands on stubborn learners.
The positionals are way expensive for what you get. 90k for a plaguebearer (5228 horns, FA, regen, dist presence) - mean thats 10k away from a tomb guardian. Its just absurd. Theyre not even stunty in a stunty leeg which should REDUCE the cost IMO.
The entire team is ag 2. Even with mutation access, the ball handler will never be better than a starting fling with ex arms or whatever.
They dont have a throw team mate option. They have no secret weapons.
It is a team in a stunty leeg that cant throw, cant dodge, cant pick the ball up, and is expensive for NO REASON.
This is what I see and have experienced after playing multiple games. What I thought would just be a fun experiment is a chore to play now.
UNLESS IM WRONG. I love being wrong. It means I can fix something, do something different, find a new perspective, etc. Please tell me im wrong and why. Do I dump the plague bearers because theyre too expensive? Do I trim it down so I can rely on inducements?
Has anyone ever played this team with SOME success and managed it well? How and why? What did you take or not take? Help me out. There has to be a reason this list was designed worse than this tank:
https://twitter.com/tank_archives/status/1298989113861840901?lang=ga
Thank you in advance!
-Jogrenaught