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Jogrenaught
Last seen 53 minutes ago
Jogrenaut (22460)
Overall
Mega-Star
Overall
Record
242/189/302
Win Percentage
46%
Archive

2024

2024-12-29 01:13:06
rating 5.9
2024-09-23 07:11:27
rating 6
2024-08-23 02:24:22
rating 6

2023

2023-09-15 22:31:21
rating 5.9
2023-06-11 04:00:54
rating 5

2021

2020

2020-12-03 20:46:56
rating 5.9
2020-11-27 03:09:33
rating 5.2
2020-11-18 18:47:35
rating 6
2021-03-27 16:53:44
6 votes, rating 5.2
Lamentations and Cries for Help: Stunty Leeg Nurglings
Looking for help on how to play/manage this team in a stunty leeg. It's pretty much become a chore to play them and I either cant figure them out or they really are as terrible in the ruleset as I suspect.

For those wondering "why would you play a team you dont like in the ruleset?" - its simple: I like nurglings in the lore and I am an impulse buyer. That looks shiny - ill take it. Didnt work the first time? Well theres got to be a way if I just stick with it. Im kind of at the end of my rope with this team.

First let me tell you what I see in the team. You might be able to deduce this before even playing a match but I am one of those hands on stubborn learners.

The positionals are way expensive for what you get. 90k for a plaguebearer (5228 horns, FA, regen, dist presence) - mean thats 10k away from a tomb guardian. Its just absurd. Theyre not even stunty in a stunty leeg which should REDUCE the cost IMO.

The entire team is ag 2. Even with mutation access, the ball handler will never be better than a starting fling with ex arms or whatever.

They dont have a throw team mate option. They have no secret weapons.

It is a team in a stunty leeg that cant throw, cant dodge, cant pick the ball up, and is expensive for NO REASON.

This is what I see and have experienced after playing multiple games. What I thought would just be a fun experiment is a chore to play now.

UNLESS IM WRONG. I love being wrong. It means I can fix something, do something different, find a new perspective, etc. Please tell me im wrong and why. Do I dump the plague bearers because theyre too expensive? Do I trim it down so I can rely on inducements?

Has anyone ever played this team with SOME success and managed it well? How and why? What did you take or not take? Help me out. There has to be a reason this list was designed worse than this tank: https://twitter.com/tank_archives/status/1298989113861840901?lang=ga

Thank you in advance!

-Jogrenaught
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Comments
Posted by Skulll on 2021-03-27 20:12:00
Plaguebearers are your [G] access things... Block, Tackle etc... They are the ones you focus on...

Off the box ball carriers with big hand in putrifiers.

Strenght of nurglings is durability through regeneration and mutation access...

And beasts work wonders with their tentacles in ST2 environment...

Posted by Skulll on 2021-03-27 20:24:22
And the fact that Plaguebearers are not stunty is also their strenght compared to many other [G] access positions. They don't get the +1 on injury rolls on them...

And just noticed putrifiers also have sure hands... wow...

And an also adding more on the Beasts: Get claw and enemy big guys get easier to remove.
Posted by awambawamb on 2021-03-28 15:52:00
indeed, they are the dorfs of SL. they can decimate the opposition, and +ma will work wonders. first skill for lino will be, ofc, diving tackle!

https://fumbbl.com/p/team?team_id=580439
Posted by garyt1 on 2021-03-30 16:05:00
I have seen some scary looking lineups from Nurglings once they get to mid TV. Don't know if they win loads, but they can hit hard.
Posted by Sigmar1 on 2021-03-31 22:40:44
I love Nurglings. It's the only stunty roster I actually have two of. Don't get hung up on the cost of players, they aren't analogous to regular bb.

My team [/url=https://www.fumbbl.com/p/team?team_id=717801]Feel da Nurg[/url] won the original SLAM, which was a rookie-only team tournament.

Really, you can't overstate how amazing Beasts of Nurgle are on a stunty pitch. The Putrifiers make passable ballhandlers, and the Plaguebearers are tanks that excel at taking out opposing stunties once you get them to Blackle/MB.

Mark enemy bigs with Nurglings, tie up huge amounts of opposing stunties with the Beasts, and dominate the rest using superior numbers. Easy peasy.