Posted by pythrr on 2012-04-10 18:35:39
nah, krox needs jugga, if not a double. works to avoid the both down curse.
Posted by PainState on 2012-04-10 19:02:33
I agree pythrr but the Mightypeon probally only blitzes with his krok once in every 10 matches.
althought the statement that big guys who dont roll dice are the best. Dont you need to roll dice to use break tackle.
If that is the template for a good big guy then the ideal krok is this.
Block
Guard
Stand firm
Diving tackle
Tackle
Fend (because it requires your opponeet to take jugger and blitz to break the skill)
A lot of doubles but the template is the perfect big guy who does not have to roll dice, just stand there and be annoying.
Posted by sann0638 on 2012-04-10 19:06:21
Stick dodge in there to stay on his feet while standing still?
Posted by JimmyFantastic on 2012-04-10 19:11:12
Leader for the Krox, minmax to the max!
Posted by maysrill on 2012-04-10 21:00:23
SG sucks. DP is only marginally worth it now, compared to the much better doubles skinks should take now. Fouling with a non-skilled fouler is perfectly acceptable if the need is there (wardancer, wolf, POMBer).
Dead on with the frenzy saurus. Dodge is the hands-down obvious doubles choice (though ignoring doubles is always an option). Fend can potentially keep them alive longer against POMBy teams, but it's a late skill, not an early one.
SF should be the second non-doubles for a Krox. Keeping his PT on guys is a great thing against dodgy teams. Grab is also good, both for controlling the pitch (esp. combined with your frenzy saurus) and to set up OTT attempts. BT is OK, but not an early skill on a Krox anymore.
Posted by Jumboparagon on 2012-04-10 23:10:05
we're forgetting that fend help the saurus avoid potential man to man defences that can be a huge pain before a couple get some sweet sweet tackle breaking action going on
Posted by Sp00keh on 2012-04-11 11:11:41
sneaky git is rubbish
dirty player only if you're a very big TV lizard team. and tbh lizards do better at lower TV, and do better in tournaments with low-ish TV and inducements. I'd rather have 30tv of inducements than a dirty skink
the problem with developing skinks is you want all your SPP on the saurus. so unless they get good rolls to make a good scorer, fire them once they have 2 normal skills.
i don't feel the need for PO with saurus, you need them upright and you need other skills too
for me saurus development would go ideally like this:
any doubles: take dodge
first 2 normal skills: block then mighty blow
the first saurus to get mighty blow: frenzy
anyone who got dodge: break tackle (after block, mighty blow)
anyone who got dodge and a 2nd double: sidestep then guard
then: spread around a mix of tackle and guard
krox: guard first then depending what you feel like: BT grab SF
Posted by Sp00keh on 2012-04-11 11:16:06
"I'd rather have 30tv of inducements than a dirty skink"
actually, i'd rather have a block skink than a dirty one.
i tend to keep my saurus and krox in contact with the other team and the skinks separate, so if 1 guy slips through and puts a tacklezone on the ball, the skink-pack can gang up and use the block-skink to get 1 or 2 dice block to move the opposition player away from ball.
people just don't expect skink blitzes, and they have such range for it too
Posted by SvenS on 2012-04-12 07:01:31
welcome back! =)