Posted by CroixFer on 2016-10-16 20:32:24
Playing slanns (catchers have it built in) you find quite a few situations to use it. I found several nice ways to profit from it which I will not share now.
Would choose it before any othet? No
But once there, there are ways to use it. I am sure I would be able to think of some other useless skill.
Posted by keggiemckill on 2016-10-16 20:37:35
Ive taken it with 3 ag catchers
Posted by uzkulak on 2016-10-16 20:38:54
Try using slann, the catchers also come with it as standard - DC isnt quite as bad as you are making out. Although I agree some kind of buff wouldnt hurt...
Posted by JellyBelly on 2016-10-16 20:56:45
You make some interesting points and I like the idea of allowing the player a bonus square of movement to catch the ball. It would throw up some interesting challenges for the defending team. I was actually wondering whether DC could be combined with Pass Block, which is another very rarely-used skill.
Thing is, whatever you do, there is always going to be one skill at the bottom of the pile ..
Posted by JellyBelly on 2016-10-16 21:06:21
To avoid the issue with buffing 1-turning, you could just say that the DC move counts towards that players normal movement for the turn. OR, how about this: they don't have to make a dodge to move that one DC square (after all, they're making a controlled fall anyway), but any further movement has to be from a prone position, i.e. costing 3 squares (and they still have to take account of any TZs for the catch). Would give an interesting synergy with Jump Up?
Posted by DarthPhysicist on 2016-10-16 21:19:49
I think saying DC is okay on Slann is like saying NoS is great on Pro Elves. Sure, you'll take it when it's free, but when it's not free?
Posted by D_Arquebus on 2016-10-17 01:39:30
One Turn TDs should NOT be made any easier then they already are!
The DC skill used to allow 1 square of movement. This was changed as the headache of multiple rules interactions was painful.
It is a good skill, just a very niche one. I understand that that that means many people on here obsessed with TV efficiency will never see it as worthwhile.
A boost on top of the utility already present for AG3 players would be to allow a catch roll for a bouncing ball as well into your tz - possibly once per scattering. So easier retrieval from sacked ball carriers etc.
Otherwise, i can see why AG4 elves arent interested, and if coaches wont want to run passing plays with AG3 then leave the skill to those of us who will :)
Posted by Wreckage on 2016-10-17 04:22:14
DC is perfect for human throwers. It's a right there in the mid tier along with the largest amount of skills in the game.
Posted by tussock on 2016-10-17 09:19:22
Diving Catch and Kick-Off Return, cover a 9x9 block of pitch for a free catch.
Diving Catch on AG 3, 2+ catches, so you can pass for SPPs like elves and run 2-turn plays with a delayed pass a lot more safely.
Diving Catch to avoid intercepts, because that is much better odds.
Diving Catch to save a few loose passes, which helps the AG 3 throwers a bit.
Diving Catch and Hail Mary Pass, because it's tricky to cover that as a turnover play (HMP for your defensive thrower, eh, catch 20-square punts quite often).
Diving Catch against Bombadier, because you mostly can't even hit them. Goblins see quite a few bombs come back over time, it's nice if you can protect a big chunk of pitch from that. With an HMP bomber, you can protect against poor scatters.
Posted by mekutata on 2016-10-17 09:26:16
i had once a pure hobgoblin team score a td thanks to diving catch and hail mary pass.
i think we still lost 1-4.
Posted by Wreckage on 2016-10-17 14:33:50
To take DC because of HMP is probably the most terrible reason imaginable.
Posted by mekutata on 2016-10-17 15:59:22
the gametactic was, one hobbo with hail mary in the back, a single minotaur blitzing, all other hobbos to the front.
if the hobbo in the back with hmp also had the ball, it could work.
Posted by Azure on 2016-10-17 18:00:04
Simple change would be for DC to add +2 to the catch of an accurate pass instead of +1. It still would be a poor skill, but would add a dimension where it could see a bit more niche play.
Posted by The_Great_Gobbo on 2016-10-17 21:53:25
i tekz divin katch koz me frowerz iz so krap