Few years ago, I wrote a blog post about
TG skills choices. 1k games later, time to look at this topic again.
Let's start from the easy stuff.
1st +STR roll is the best possible skill roll, a gift from Nuffle. Always take it.
1st Doubles should always be Block.
Best normal skills are Mighty Blow and Guard. It is always a good choice.
If you have to choose between Grab and Stand Firm, good rule of thumb is to take Grab, if the TG has Block, and SF if he doesn't. If you do not have Block, opponents will often try to push you away with -2D. SF prevents that.
Now let's move to the more complicated stuff. Did you read my blog post about
the rule of five? The main idea is this: you can't have 4 developed TGs, at least not in the BlackBox environment, where you will meet a lots of Claws at the high TV. You should aim to have 2 developed "offensive" TGs. The other 2 TGs should be "defensive" ones, act as a "meat shield" and protect more important players.
Defensive TGs
Main goal: protect more important players.
Key skills: Guard.
1st skill: Guard (because it helps to protect other players)
2nd skill: Mighty Blow (because MB and Guard are best normal skills for TG)
3rd skill: Stand Firm (because it helps to protect other players)
4th skill: who are we kidding, meat shield do not live so long in THE BOX.
After Doubles or +STR or +MA the TG may change the role and become "offensive".
Offensive TGs
Main goal: wait for opportunity to blitz the ball carrier (dodge with Break Tackle into the cage), or at least threat to do it, and force opponent to score. Tie and/or beat the crap out of the opponents players in the mean time.
Key skills: Break Tackle.
Good offensive TG should have +STR, Block and Break Tackle. This combination allows 3+ dodge into the standard cage followed by 2D block, without any help from other players. + low risk team reroll if you did not get POW. Scary stuff.
Poor man's offensive TG (if all skills are normal rolls):
1st skill: Mighty Blow (you want to lvl up as fast as possible)
2nd skill: Guard (because MB and Guard are best normal skills for TG)
3rd skill: Break Tackle (now the TG becomes real cage breaker)
If you got Block or +STR as 1st or 2nd skill:
Skip MB and/Or Guard for now, take Break Tackle on next normal skill roll.
2nd Doubles:
Most ppl take Dodge. I tried it, and did not liked it. High TV opponents have a lot of Tackle, most Clawpombers have Tackle. Wasted skill.
I think Tackle is a much better choice. Most ball carries have Dodge, so blitz into the cage will become even more effective. Also, Tackle will help vs high STR blodgers in other teams. And it will make Amazons cry.
3rd Doubles:
Maybe Dodge as the 6th skill. Maybe skip it and take Normal skill (2x doubles + MB, Guard, BT, SF). Maybe take DT if you already have SF...
2nd +STR:
I dont think 7STR is worth it. Unless you have +STR and 2x doubles already.
+MA:
It is great as 4th+ skill, or if you have BT already. You can get it early, if you want, but it will a TV bloat, and it will make team harder to develop.
5+5 skill roll:
If you do not have a Block, get Block. If you do, get +MA.