My
Faulty Flowers just waltzed over our first round opponents.
Not a big surprise given the massive tv difference. Got lots of spp out of it obviously.
Rue was given the mvp, presumably for resisting a sudden lightning bolt.
Anyhow, Nuffle's well has finally run dry and Rue has rolled his first (!) normal roll. (A,M) The new super star has already been blessed with +ST, +AG, Block and Tackle. So pretty much all he needs to be incredibly useful. But the normal roll poses me for a dilemma. Basically, there are two great options for him and some minor others who would certainly be useful, but not as useful as the other two. But I can't decide. Any tips or thoughts?
Choices:
- Horns: I blitz often with Rue due to him having the strength to do it without the necessity of an assist. S4 on a blitz makes it even easier to get a 3db against your regular stunty player. Also allows for easy cage busting when low on players or when facing lots of guard (Skryre, Gnomes). So a solid choice that will certainly be useful. Does add yet another horns player when I already have 2 by default.
- Two Heads: Helps with dodging away from scary oppontents but I'd mainly take it because this makes blitzing in cages as reliable as it can get. 2+ 2bd against most stunty cages is just great. Not much else to say about it but it has a big impact in the dodge heavy league. One of the disadvantages would be that it would be a bit of a waste when I get the inevitable 11 when he becomes a legend.
Other skills I probably won't take but have their merit:
- Claw: Cheese option and besides, not so useful in stunty as in the other leagues. Would make Mecha hunting very enjoyable though!
- Foul Appearance: Het gets targeted often and this would add some (minor) protection.
- Side Step: Protection & will stay on his target. Would be a nice addition but ultimately less useful as 2h or horns as I see it now.
- Leap & Very Long Legs: would be an hilarious skill combo if he gets to legend. Interesting, but will lead him quickly to the grave.