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TheSyron
Last seen 5 years ago
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Archive

2014

2014-11-13 15:23:02
rating 6

2013

2013-10-02 22:52:40
rating 3.6
2013-08-02 13:43:37
rating 3.8
2013-07-31 14:06:30
rating 5.6
2013-04-28 19:22:38
rating 5.5
2013-10-02 22:52:40
5 votes, rating 3.6
What's next for Rue? (Stunty Cup)
My Faulty Flowers just waltzed over our first round opponents. Not a big surprise given the massive tv difference. Got lots of spp out of it obviously.

Rue was given the mvp, presumably for resisting a sudden lightning bolt.

Anyhow, Nuffle's well has finally run dry and Rue has rolled his first (!) normal roll. (A,M) The new super star has already been blessed with +ST, +AG, Block and Tackle. So pretty much all he needs to be incredibly useful. But the normal roll poses me for a dilemma. Basically, there are two great options for him and some minor others who would certainly be useful, but not as useful as the other two. But I can't decide. Any tips or thoughts?

Choices:

- Horns: I blitz often with Rue due to him having the strength to do it without the necessity of an assist. S4 on a blitz makes it even easier to get a 3db against your regular stunty player. Also allows for easy cage busting when low on players or when facing lots of guard (Skryre, Gnomes). So a solid choice that will certainly be useful. Does add yet another horns player when I already have 2 by default.

- Two Heads: Helps with dodging away from scary oppontents but I'd mainly take it because this makes blitzing in cages as reliable as it can get. 2+ 2bd against most stunty cages is just great. Not much else to say about it but it has a big impact in the dodge heavy league. One of the disadvantages would be that it would be a bit of a waste when I get the inevitable 11 when he becomes a legend.

Other skills I probably won't take but have their merit:

- Claw: Cheese option and besides, not so useful in stunty as in the other leagues. Would make Mecha hunting very enjoyable though!

- Foul Appearance: Het gets targeted often and this would add some (minor) protection.

- Side Step: Protection & will stay on his target. Would be a nice addition but ultimately less useful as 2h or horns as I see it now.

- Leap & Very Long Legs: would be an hilarious skill combo if he gets to legend. Interesting, but will lead him quickly to the grave.
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Comments
Posted by Crook666 on 2013-10-03 01:17:09
fire him.
Posted by Hitonagashi on 2013-10-03 03:04:43
Two heads for me :) 2+ 2 DB, you said it all.
Posted by Cavetroll on 2013-10-03 04:20:46
let him retire before he dies
Posted by the_Sage on 2013-10-03 16:50:34
two heads is very nice. leap VLL lets you leap on a 3+ for 2 skills slots, 2 heads lets you 2+ dodge and ignore TZs. No BC is safe anymore. Legend skill would be horns, doubles Mb.
Posted by TheSyron on 2013-10-03 20:47:16
Yeah, leap would be soley for those times when you can't dodge into a cage (with diving tackle) and while that is prevalent in stunty, 2heads should be used more often. Guess I'll be taking that then, unless my next opponent features a S3 ball carrier or something.
Posted by WhatBall on 2013-10-03 21:01:33
2 Heads.

Walk into cages, that are rarely have guard, and 2D the ball carrier with Blockle.