2011-06-01 21:16:45
18 votes, rating 3.8
Chaos influences all walks of life. Sometimes it is benign, and no one notices, but when the mutation is obvious, these people are scorned. Some turn to chaos for glory and power, others for shelter. Dungeon Bowl became a past time, and soon more professional teams hit the pitch. It's hard to cheer for a team that is so disgusting, the give the Nurgle team a run for it's money, but here it is, the Mutant Roster.
0-16 Mutant Linesmen - 60K 5/3/3/8 Foul Appearance GM/ASP
0-2 Mutant Leapers - 70K 7/3/3/7 Foul Appearance, Leap, Very Long Legs GAM/PS
0-2 Greater Mutant - 100K 5/4/1/9 Foul Appearance, Horns GSM/AP
0-2 Mutant Lord - 110K 7/3/3/8 Foul Appearance, Disturbing Presence, Hypnotic Gaze GPM/AS
0-1 Chaos Spawn - 130K 4/7/1/9 Loner, Foul Appearance, Disturbing Presence, Ball and Chain, Really Stupid, No Hands SM/GAP
Mutant Linesmen - These mutants have suffered from mutations that have not left them better off, or stronger, and the change has been for the worse. Because of there misshapen form, they have less movement then most people. However, they look awful, so I guess that is a plus in Blood Bowl.
Mutant Leaper - These mutants have gained large powerful legs, although at what cost? They still retain the hideous look of there follow mutants.
Greater Mutants - These mutants have benefited. Still Misshapen beasts that are tough to look at, they have become much stronger then there follow men and gained horns to charge at people
Mutant Lords - The touch of Chaos has been beneficial in many ways. Still ugly, the powers of chaos have given them the ability to control the minds of others, making them the natural leaders of the Mutant population. Besides their mental abilities, they don't suffer from a loss of agility like their follow mutants.
Chaos Spawn - Mutations come in different ways, and some of more bizarre then others. The Chaos Spawn has such a level of mutation as to be unrecognizable as anything by a hideous creature of rage and anger. They seek to expose those around them to their uncontrolled mutation, making them as deadly to their team as to opponents. They are also very stupid, so sometimes need a little prodding before doing anything. This can have bad results for the one prodding.
After some thinking, I've decided this might be a little more interesting.
0-16 - Mutant Linesmen - 50K - 6/3/2/8 Foul Appearance - GM/ASP
0-2 - Mutant Runner - 60K - 7/3/3/7 Two Heads - GAM/SP
0-2 - Mutant Blitzer - 90K - 6/3/3/9 Horns, Block - GSM/AP
0-2 - Mutant Lord - 110K - 7/3/3/8 Foul Appearance, Disturbing Presence, Hypnotic Gaze - GPM/AS
0-1 Chaos Spawn - 160K - 4/7/1/9 Loner, Foul Appearance, Disturbing Presence, Ball And Chain, Really Stupid, SM/ASP
Please tell me which you find a better fit and why, and any comments you'd like to make are welcome. The first one has been updated with some new ideas.