Posted by pythrr on 2009-02-09 21:34:59
Play both regularly - to be honest there is little real difference. Many of the new LRB 5.0 skills are rubbish anyway, and some of the changes are fine. To be honest, i'd go for 5.0 for a TT league, but that's just my opinion.
Posted by kloudfire on 2009-02-09 21:35:10
went through the same thoughts about my local league....I think LRB 5 is better with a less experienced group while you may want to do LRB 4 if they are hardcore players....
Posted by Zombie69 on 2009-02-09 21:55:09
LRB4 all the way! LRB5 sucks. Seriously, it does!
Posted by djutog on 2009-02-09 22:30:48
just to let you know , most tourneys are played in lrb 6.0 nowadays ;)
Posted by fly on 2009-02-10 01:04:15
LRB 4 surely will have more droppers, if coaches can't field a full team at the start of a game.
Posted by gregory_n_white on 2009-02-10 01:07:28
For me, the easiest way to differentiate between the two is that LTB5 was made to allow for new/inexperienced teams to join existing leagues and still be competitive (not get smashed into smithers by all the teams with many more SPP's). The incentive mechanism, and journeymen definitely does that.
LRB4 - if a league had 2-3 season old teams then any new TR100 team wouldnt stand a chance long term.
Posted by DrStrangelove on 2009-02-10 06:56:57
Thanks for all the great input so far :)
Before even the LRB came out, we were limiting the older teams in some way so that completly new teams would stand a chance.
I liked the mutations better thinking that they are compensating for the lack of armor for instance of the Skaven.
Gotta play some more games after LRB5 before deciding I guess.