Posted by DonTomaso on 2011-11-26 01:02:14
Grattis!
Posted by Iskabis on 2011-11-26 06:22:37
Not counting the blocks to clear the way, you needed (with no team RR) a 2+ (bonehead), 5+ (pickup, with sure hands), 2+ (gfi), 2+ (dodge with BT), 3+ (handoff to snot), 2+ (bonehead), 3+ (ttm), 4+ (landing), 2+ (gfi). Odds of success were about 5%. That drops down to about 3% success if you factor in that the TTM scatter had a 41% of landing you out of GFI range).
See? A 3% play. Easy!
Thanks for a great game, Dragons. I thoroughly enjoyed it. :)
Posted by Dragons on 2011-11-26 18:18:28
Thanks for the calculating :) yea it was a fun game.
Posted by Rabe on 2011-11-26 21:54:41
Congratulations! :-)
If I was the dwarf player, I'd probably not taken Morg but a master chef... and hope for a good RR drain to let the ogres screw it up all by themselves. ;-)
Posted by Iskabis on 2011-11-27 03:13:05
The dwarf player did seriously consider a master chef. If the ogres only had 3 RR, I would have definitely taken the chef. As it was I didn't have enough inducements to get chef + morg + wizard, and I didn't want to give up either the wizard or morg.
Morg was actually well worth his money in that game; he tied up 2-3 ogres for most of the game, and was a reliable source of ogre-knockdowns, even if he didn't manage to actually CAS any. I think I would have been in rough shape without him.
Posted by bghandras on 2011-11-27 11:42:17
Reroll is not so good for Ogre team becase of loner. So Chef downgrades in my opinion.
Posted by MiBasse on 2011-11-27 14:22:13
@bghandras Ogres on Ogre teams do not have Loner.