Posted by Calcium on 2010-06-02 12:05:34
Guilt? lol
Posted by TempestBlade on 2010-06-02 12:10:56
I don't like causing anything over a Badly Hurt on opposing players. Badly hurt is PERFECT. It takes the player out of the game completely, gives you SPP, but doesn't leave any mark on the player.
Also no one would use an Apoth on a badly hurt, so the result practically guarantees that the player will be out.
An SI which involves only a missed game is ok, a stat damage is bad, but a niggle is a real case of guilt.
Of course then there's death...
Posted by ultwe on 2010-06-02 12:17:46
Learn to embrace the foul, it will free you of this guilt.
more seriously, you block the player dies, so what. sh1t does happen. at least, you didn't kill 3 CD blockers (or 'unfortunately', depends on the point of view;-) )
Posted by KJG on 2010-06-02 15:43:25
I prefer death over niggle, because then you don't have to think about it. And it prevents you from hanging on to a beloved player even though it's strategically bad for the team in the long run.
Posted by Cavetroll on 2010-06-02 16:48:19
I like Badly Hurt or SI MNG only, for the reasons that TempestBlade mentioned. Unless it's a tournament or a league where the other coach might need that player to win a critical game, most people will not use an apothecary on a BH/SI(mng).
But given the choice between RIP and Niggle, I'll take RIP. No angst, no hard decision, and instant TR reduction :)
Posted by TempestBlade on 2010-06-02 17:05:33
Sounds like euthanasia is the order of the day for most people - kill them quick and painlessly, don't let them suffer ;)