Posted by Rabe on 2010-11-29 13:04:35
One should also take into account the purpose the team is created for: Does it start right into a (KO) tourney or a long running league (both with the goal of winning it)? Is it a [B]-Team? Or will you be able to choose some "fitting" opponents for the first games?
I tend to buy players that are harder to skill (or need a lot of skills to fulfill their potential) first, if I go for long-term team development. I started my dwarves with longbeards and blitzers only and had some extra money for re-rolls this way (began with 4 RRs, I think). It worked out fine, I won some games and lost some - but most importantly, I got a lot of SPP (mainly though MVP awards) on players that really need them. Dwarves have very strong "linemen" of course and cheap re-rolls. Whatever team it is, one should make sure they'll be able to get the game running at least a bit (in my case that's what the blitzers were for, and both developed faster than in a "normal" starting roster) - either by having at least one or two decent ball handlers or many re-rolls!
Well, my thoughts on that topic. :-)
Posted by freak_in_a_frock on 2010-11-29 13:09:33
Not sure if i agree ith most of this advice at all.
Several big guys are awful on the LoS (Minotaurs and snow trolls in FFB to name two) Any AV8 big guy is just a big target to be hit and fouled, would you really want to lose a 110k+ player on the first turn of a drive rather than a 40-60k linesman?.
If you are building a team with the long term in mind then starting with a team full of linesmen is a very good idea. It means that you can afford more rerolls before they double in price, and it also means that once your "key players" come along you will have a few decent standard players to back them up. Remember your team is only as good as its weakest link, no point have a major star blitzer if everyone else is crap, since one well placed hit and your team is doomed.
Finally in an open league such as ranked or FFB as it is at the moment it can often be seen as a waste of money to buy an apoth on the first game, since if the team does get hammered just make a new team. It is normal practice to purchase the apoth before the second game. This normally frees up money for another reroll for the starting team.
Posted by X_Sniper on 2010-11-29 17:39:29
it's just my advice, I think a team should always have a bunch of good basic players. as was stated before, a team is only as good as it's weakest link.
This post is just a sugestion for makeing teams. not a rule book.
Posted by KJG on 2010-11-29 18:12:35
@freak:
I agree with you. It should be said though that whether you want only linemen or not depends on the team. Elves do well with starting rosters of only linemen, but undead e.g. do not.
As for big guys I've started to not put them on the LOS when kicking, since they will then get fouled. Use cheaper players that you can afford to lose, if you have any. Big guys usually have bad ag and therefore if you have them on the LOS they'll get tied up. I prefer to keep them back for the first turn, see where the opponent focuses his attack and move them there to tie up opposing players and disrupt any formation. This is obviously especially true for beasts, rat-ogres and kroxes.
I would normally never buy a big guy for the starting roster of any team (except obviously stunties). They're highly unreliable and you will normally do better with a couple more linos or an extra reroll or two.
Posted by X_Sniper on 2010-11-29 21:29:37
well, this is just how I construct a team you may choose to do it diferently, but this is how I do it. besides this is just a general thing, I agree some teams do better otherwise.
as for the Big Guy thing, i'm just saying for some teams a Big Guy can realy soak up some of the atention (for example: a treeman make the oposing team put more guys grouped on the LOS to stop 3 DB hits on guys and such, thus leaving fewer people to stop/run the ball. Etc.)
I agree haveing some Big Guys off the LOS can be vary benifcial (like minotaurs, who can then blitz and get a +1 from horns)
Posted by freak_in_a_frock on 2010-11-30 13:18:33
I just worry that noob coaches that have just joined the site will see you 'noob tactics' and think that they are an informed opinion gathered from some of the top coaches, whereas they are the opinion of a fairly new coach to the site.
In all honesty i feel that a lot of the advice you have given is either mis-leading, misguided or just plain wrong.
For example you never define what advice is for LRB4 and how it differs for FFB (fan factor will no longer affect money as much for example). You say that teams with regen should get an apoth later, which regenerating team is that then?
Posted by X_Sniper on 2010-11-30 17:25:07
hey, it's a recomendation, this kind of set-up has worked for me, so i think it will work for them okay? seriosly. it's just my recomendation, if you have a specific problem with it please bring it to my atention so as I may add that to the post and, further edjucate the people I am trying to help.
I now it's kinda funny watching a noob helping noobs, but hey i haven't seen anything els like this so, if I had some help, it would be apreciated.
PS. please ignore my awful spelling