2007-08-23 14:03:13
58 votes, rating 4.6
Not much feedback as expected, skilling skinks is nowhere near as complicated as their bigger brothers.
So two things to talk about.
Hail Mary
The first one is the idea of taking a skink with HAIL MARY PASS, and then arming some skinks with catch and diving catch. This is mentioned in that lizardman strategy guide, and it says it has a 37% chance of working. Which doesn't seem too bad... go for a running play, things don't work out, spread your lizardmen out, until bam! 37% chance of scoring.
Look this isn't the stupidest idea floating around, but it is certainly not the best. And here is why: firstly you are using a double on Hail Mary, secondly you will need to skill at least two skinks with catch and diving catch. (If you are planning on doing one, your opponent will nail him. Then the play wont work... why not just give him the ball and call it a running play?) So we have three skinks that need to be tooled up this way. What TR are we talking here? If you are a TR300 side having 3 skinks on the bench built for this is a decent idea, but even at TR200 it seems a waste. These skinks are going ot be useless on defence. Besides, is 37% that great of a chance? It is not terrible, but, on a team any lower that 250-200 you would be better with having a skink that has block, kick or dirty player, and the catch/diving catch guys being side step/diving tacklers.
My joke
FINE! I wont attempt to end these posts with jokes anymore. :-P
Next post - the almighty kroxigor!