Posted by ahalfling on 2013-01-20 02:52:21
Got to be Sprint. The "he has to use the doubles because he can always get a regular skill later" argument doesn't apply when he's not getting any more skills later. And Sprint makes him substantially better at what he does.
Posted by DanTitan76 on 2013-01-20 03:05:27
Sprint would be the obvious... fend or jump up are good aswell...
Or go for leap for the weird option... :d
Posted by Catalyst32 on 2013-01-20 04:11:19
Fend, Leap and Sprint are all good.
Pro might help him land a few times when you roll a 1.
Leader? Do you need rerolls? idk
Nerves of Steel... for those times the defense is nearby when he receives the ball.
Posted by Cavetroll on 2013-01-20 10:29:25
What about Sure Hands?
Posted by Wang on 2013-01-20 11:38:36
If you plan to continue using him in the same way, Sprint or Catch seem to compliment his roll nicely. Leap seems wasted as there'll always be a gap and with Stunty and AG5... Pro also could be useful for failed landings, gfis or dodges when other reroll options are gone.
If you want to diversify, Sure Hands for recovery. Strip Ball for insane plays?
Posted by akaRenton on 2013-01-20 12:33:27
Probably will be sprint, but I'll leave the decision until later today.
Definitely don't need RR. That's what the chef is for :)
Posted by MRouge on 2013-01-20 14:54:16
That Hafling kick'ed my ass, when he played vs my gobbo team :-)
the dd 4 roll on last skill, opens for options, both sprint and sure hands are good, fend is ok. I dont no what i will give him, i only hope he keep scoring TD an be the best halfling legend all-time. Go Stunty Teams and looking forward to a rematch ;-)
Posted by RC on 2013-01-20 14:55:22
Leader would have been fluff.
Posted by Kill-Kill on 2013-01-21 02:12:42
In the end, it ended up being a moot question :-p
Posted by latulike on 2013-01-21 18:24:31
Retired!? Wtf!?!?
Posted by Rabe on 2013-01-27 23:42:46
Auto-retired due to a concession without being aware of the rules for players with 51+ SPP... A tragedy. :-(