Posted by the_Sage on 2012-11-10 12:01:45
Normally it helps to target skinks, but he's got skinks to spare, and he has av9 sauri without dodge where you have claw-mb: make good use of that. He has a lot more strength and more guard than you do, so try to remove some of his 4 guards as soon as you can. If you manage that you could overpower him. Conversely, use your own guard zombie wisely: once he's off the pitch hitting any sauri will become exceedingly hard.
Don't rely on the saw to foul too much as long as you have a DP; saw needs a 2+ roll with loner and only helps on the AV; not the injury. Also: note that saws break AV9 58% of the time, and his AV8 basher 72% of the time! (so sawing an Los Saurus or Krox and then blocking/blitzing to get the saw safe is quite possible.)
Hope to kill Apojar with a lightning bolt on turn 3 or 4 of his receiving drive, or consider fireballing if you get >3 skinks in the blast.
Posted by Jasfmpgh on 2012-11-10 12:28:29
Chainsaws are a waste most of the time. They simply get hurt to easily, leaving you short players on the field early in the drive.
His team has much more guard and Strength, so you could try to even it up some by taking Sethek and Wil Chaney. You could also take Ramtut and a Magic item. With his team having so much Str 4 and guard, and werewolves being only str 3 and having frenzy, you will struggle to get many good blocks without more high Str guys.
Posted by DaCoach on 2012-11-10 12:55:08
Thanks for the comments so, definitely has given me something to think about :-)
@Sage, I had a plan to target his lone tackler, in order to make more use of my dodgers.
Posted by soranos on 2012-11-10 12:55:52
I would also discourage you form taking the saw with bribe. I'm not a big fan of those either. They might only be good if your team is at least even up in terms of bashing power vs an agility team. Those lizz with their break tackle will find a way to blitz him and that might very well leave him out of play early on. Since the chain can not move anymore after making a blitz, it will only be a matter of time before he is a sitting duck, waiting to be taken out. Besides that you have a claw-mb wolf, who should be the better option for dealing damage.
I am not really aware of the necros' star players, but something with st4 or even guard shoud be the better option...
Posted by Reisender on 2012-11-10 14:20:13
i would take chaney again. he is much value for the money, and with catch he is even a scoring option. st4 will help in situations when your guys are too weak
Posted by Chainsaw on 2012-11-10 15:19:23
I really like Necros as a team.
They have a really good flesh wall in zombies that are expendable and cheap. Well skilled wolves are lethal, and the flesh golems are good at holding up drives. Wights can be lethal (pomb) and ghouls are easy access to blodge.
Necros seem to be best with inducements, because they lack the cage breaking skills of other teams (strength or leap/agility), so a wizard - and a bribe for some fouling - is a very useful tool.
Posted by Chainsaw on 2012-11-10 16:21:40
Wizard + Chaney + Babe
Posted by BooAhl on 2012-11-10 21:28:33
Chainsaw is right.
Posted by pythrr on 2012-11-11 06:49:00
yes
go claw on their scaly asses and chew um up