Im debating with my self, so I guess its time to delight Harvestmouse and the world with one more blog post.
http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=731401
Coriolanus is at game 112, with one skill choice now, and about 3 more shortly. This is a DE team, that does not play MB/PO teams outside tournaments.
http://fumbbl.com/FUMBBL.php?page=player&player_id=9435659
Titus Lartius Blitzer 7 4 4 8 Block, Dodge, +ST, Side Step, Fend; was built for ball carrying (bar doubles, or stats) so I were going for Sure hands. However, my DT players all died over time, and I really lack the ability to lock players up.
Making him DT, have no synergy with jumpup or tackle, but means I could lock up Piling On players (in tournaments) St4 fend DT would be ideal to just tie them up (if they have one or two only). Somehow he does double duty as scorer and lineman right now... so the team force some strange tradeoffs.
As for other skill choices, Agrippa will probably get SB or guard (doubles).
Menenius Agrippa Blitzer 7 3 5 8 Block, Dodge, +AG, Leap 46 SPP atm
But not at all sure with Cominus
Cominius Blitzer 7 3 4 8 Block, Mighty Blow, Dodge, Tackle, Side Step, Jump Up, 146 SPP atm
The safe one is Fend, of course.
The WEs will both go wrackle track, so one can get DT with the other getting leap (eventually) I guess.