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EvolveToAnarchism
Last seen 14 years ago
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2011

2011-07-16 21:29:17
rating 3.1
2011-07-15 22:00:33
rating 3.9
2011-07-15 19:07:07
rating 2.5
2011-07-15 18:26:26
rating 2.4
2011-07-02 16:33:29
rating 1.7
2011-07-01 20:14:45
rating 3
2011-03-16 21:30:51
rating 2.6
2011-02-08 23:48:04
rating 2.9
2011-02-08 22:36:42
rating 3.6
2011-02-03 23:04:18
rating 3.8
2011-01-31 08:57:39
rating 2.7
2011-01-28 17:01:09
rating 4.4
2011-01-19 06:26:21
rating 4.6
2011-01-03 04:04:28
rating 3.8

2009

2009-03-08 00:01:57
rating 3.2
2009-01-24 22:10:33
rating 2.5
2009-01-22 09:57:17
rating 2.8
2009-01-20 11:16:47
rating 3.4
2009-01-15 03:10:27
rating 3.1
2009-01-06 20:02:13
rating 2.7
2009-01-04 00:04:34
rating 3
2009-01-02 00:18:03
rating 3.6
2009-01-01 06:27:21
rating 4

2008

2008-12-25 00:28:55
rating 3.3
2008-12-19 21:18:36
rating 3.8
2008-06-25 22:16:19
rating 3.2
2008-06-22 06:45:50
rating 2.9
2008-06-19 07:33:58
rating 2.3
2008-05-29 05:54:44
rating 3.5
2008-05-21 22:05:32
rating 3.5
2008-05-20 20:53:34
rating 3.5

2007

2007-12-31 23:46:59
rating 3.8
2007-12-31 10:45:52
rating 2.8
2007-09-17 05:28:18
rating 4.1
2007-09-12 03:04:11
rating 3.8
2007-08-31 07:02:11
rating 4.4
2009-01-20 11:16:47
47 votes, rating 3.4
Top 10 Stunty Wishes
Top 10 New Year's Stunty Leeg Wishes


10. Negate Nigglers
* Move towards LRB 5+, but since we can't add +1 injury, we could replace all niggling injuries with -AV.

9. Annoying Ageing Antidote
* Drop ageing from the Leeg
* The code already exists and it would allow for the easier creation of Slaughterbeasts that a good number of coaches miss. They would just take a bit longer to create.

8. Terminate Traits
* Drop traits like in LRB5. It would open up the doubles skill choices to allow for more interesting variety. (strong arm, dauntless, frenzy, stand firm, etc. would be great to see on some more stunties)
* The code already exists from the LRB5 division so it would be easy to implement.
* While your at it, the option to take +AV would be another interesting addition.

7. Magical Mutations
* Mutations should be random. Skill Choice would be "Random Mutation" you would only get to choose if you randomly rolled a mutation that you already had.
* Make Random Mutations available on a normal roll for some of the revamped rosters (Horrors for example)

6. Better Big Guys
* Go all retro and allow Big Guys to lose the Big Guy skill on a Double Skill Roll
* Makes Slaughterbeasts a bit easier to create to appease the whiny old guard.

5. Client Customization
* There is no reason why the Stunty Leeg should stick completely to the LRB4 rules. Why not adapt some of the few options that we can force on/off.
* Turn off Rule of 11 (Provide some strategic choices for teams with loads of secret weapons)
* Turn off handicaps (TR and TS are pretty poor assessments of a team's strength in the Leeg. And it's supposed to be about death, gore and explosions anyway.)
* Turn on experimental Hypnotic Gaze (this would allow the Faerie team to return more to its pestering origins.)

4. Stunty Stars Shining
* Completely redo stunty stars to make them more interesting and worthwhile choices

3. Free Freebooters
* Builds on the fluff established in the Necromancer's Nightmare.
* Offer all teams Scabs (M3 S1 AG2 AV5 Really Stupid, Dodge) for free to fill out rosters
* More juicy targets are guaranteed every game, and you can more easily rebuild your teams
* Makes turning off handicaps much more bearable.

2. More Mayhem
* Reintroduce the S.L.E.D.G.E. but take advantage of Birthday Coding to make them more interesting (Tzeenth's Chainsaw Massacre = Free Mutations, T.N.T. = Free Freebootable bomber(s), Necromisers Nightmare = No RIP just "Scabify" the player, etc.)

1. Rebuild Rosters
* One constant complaint is the state of "balance" in the Leeg. I don't think anyone is satisfied with the Winds of Change.
* Completely redesign the rosters (and add rosters) with a well thought out framework and take advantage of all the extensive playtesting that has been done.

0. Don't join GLB
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