Posted by Starshade on 2015-11-25 20:40:24
For that gutter you need tackle as your next skill. With wrackle strip ball combo, you get the ball out on 5 possible dice outcomes (unless there is a sure hands on the guy). After tackle go for dauntless and fend/leap if normal skills. If you get doubles get horns. I allways split my gutters to have 2 ball hawks (wreckle, strip ball) and 2 ball carriers (blodge, sidestep)
For SV, after mb, tackle, po I think that guard would be a nice choice for a normal roll. When you get double get claw on that guy. I would not take break tackle.
Posted by CCSenor on 2015-11-25 22:04:49
tackle on the runner and guard on both vermin for me.
Posted by Angmarred on 2015-11-25 23:55:54
As above, Tackle and double Guard seems like the obvious and right answer.
Posted by delusional on 2015-11-26 03:26:19
Break tackle would change dodge rolls from a -1 to a +1. Personally I would say get it, as you can then move him closer to the ball or closer to the action and +st anything is good to have closer to the action.
That being said, what's your style? Do you dodge with either SV already? Guard means a +st guy can cause his offsider to get +1 roll in his favour.
With the strip ball gutter. GO Dauntless! You need all the help it can get, while tackle would mean a knockdown result, strip ball means he looses the ball. Dauntless means he actually has a chance at the block. would you like a 1d6 block with (PO, BL, Dodge and pushback forcing a loose ball) or a 2d6 block against you?
Posted by ImpactedAnimal on 2015-11-26 12:45:28
Thanks guys lots of food for thought here - I tend to try and keep my stormsfrom ending on the front line but it is inevitable they will get stuck in at some point so guard could be good but yeah i do like being able to dodge even storm sometimes when short on rats particularly hence the interest in bt -hmmm the decisions
Posted by ImpactedAnimal on 2015-11-26 21:03:35
Cheers guys I think I'm going for guard with the stormvermin on the basis of your suggestions having consulted with the mrs. However do u reckon guard on both or do u reckon piling on on the str4 vermin?
For the Gutter Runner I'd be really interested on your thoughts on the following challenge to tackle as the following skill:
My issue with tackle in this situation is it only helps get the ball from the carrier if he has both dodge and surehands - is this really better at this stage than leap to get into cages or dauntless to reduce 3d against rolls on occasions i bust in?
Overall the standard in the league is lower than in the bb but in the higher tiers there are plenty of really good players who will form cages deep and lay down the beating so leap feels like it could potentially help with last resort blits and dauntless could help in the same situation assuming i manage the 5+dodge in.
Thanks so much in advance for any thoughts
Posted by Uedder on 2015-11-27 00:54:37
I suck with skaven.
With that i'd prefer mobility over guard for a st4 stormvermin. I can't really figure situations where skaven may need guard as much as i figure when they'd really want to get that st4 in a better position!
So i say break tackle.
The other guy could go guard, but with po... dunno i'd probably go frenzy. Having the chance to surf really adds up a lot to an agile team. And also it's a free reroll on blocks which is huge on a killer.
Sure, having 2 guards may help against elves... your decision.
Now to the gutter...
I think it's all down to personal preference and style. I like leap, because i like to always have the chance to blitz the ball carrier on a 3+. It's for desperate situations of course, that's how i use it.
And if you move to a bigger stage, you will have lots of those, i think.
Dauntless will help against all kind of ballcarriers. A 1d with wrestle has decent odds even against a blodger sh guy.
Tackle is also sweet. Gives you 3/6 good results x block die on any player. Those are good odds.
Basically some games you will wish you had gone leap, some others you hadB gone dauntless and others again you will crave for tackle.
But they're all equally good choices imo.
The best thing is all of this won't matter at all, you got a natural oneturner!