Posted by koadah on 2015-12-02 16:57:26
Best wishes for your daughter.
Slow and steady wins the race. How many javascript efforts have come and gone? :)
Posted by Kalimar on 2015-12-02 17:02:13
Right now it's just been slow. Still working on the steady part ;-)
Posted by drunkagent on 2015-12-02 17:08:09
Thanks as always great work!
Posted by Sigmar1 on 2015-12-02 17:10:43
Kalimar is actually Glenn Beck?? Who knew?! :)
Posted by OTS on 2015-12-02 17:59:17
Thank you for your efforts Glenn Beck.
Posted by mister__joshua on 2015-12-02 18:07:48
Great news. Good work man.
Posted by Triton on 2015-12-02 18:12:26
Really hope your daughter gets better. That's the most important.
Thank you for your efforts on FFB.
Posted by Dominik on 2015-12-02 18:37:09
Danke für die Neuigkeiten und alles Gute deiner Tochter. Familie geht vor!
Posted by Shinomune on 2015-12-02 19:25:23
Priority is always family, best wishes to all, specially your daughter.
And amazing work as always :)
Posted by grunth on 2015-12-02 19:27:21
hmmmm.... thx for all you did and will do mate, its just... awesome :)
Posted by Nightbird on 2015-12-02 19:38:16
Thanks for continuing to work on this great site/game!
Posted by Balle2000 on 2015-12-02 20:04:19
Here's to the continued recovery of your daughter. And let's hope Nuffle stops flooding your cellar! I'm sure several of us been wondering were you've been, so it's actually really good to hear from you, even though I don't know you personally. Anyway, looking forward to more of your stellar efforts, and changes whenever they arrive. And now that I know you're still alive, expect some bug reports to come your way soon. I've been saving up ;)
Posted by harvestmouse on 2015-12-02 20:56:36
Best of luck with everything. I'm not sure of the difficulty of 1 and 3. 2 though the current vectored images don't work that well. I'm not sure what the answer is for that. I guess it's something we'll have to do some day!
Posted by WhatBall on 2015-12-03 00:01:07
I've always said I was stopped making icons until we begin a new set of scalable ones for the new client. I am in for number 2 on the list and willing to work on getting a team together to make this happen.
Thanks Kalimar! \o/
Posted by WhatBall on 2015-12-03 00:04:01
Also, glad to hear your daughter is getting better.
And the side step bug, thank you sir. Stunty will be a much less stressful place...
Posted by Dominik on 2015-12-03 00:52:57
Who doesn't vote this blog with a six?
Posted by harvestmouse on 2015-12-03 00:59:01
Yah, I was also thinking that.
Posted by CCSenor on 2015-12-03 01:26:59
as ever, many thanks for your efforts Kalimar and Christer.
Posted by the_Sage on 2015-12-03 11:35:29
Nice to hear from you, Kalimar. Thanks again for all the hard work.
Vector-graphics or high-res player icons? Yes, please! I'm not at all talented in this regard, but do know we have a lot of people on the site who are.
Posted by Purplegoo on 2015-12-03 19:15:58
As ever, thanks for the hard work, and I hope all things at home settle / improve soon!
Have a great Christmas. :)
Posted by birdbanger on 2015-12-03 22:03:05
The player icons actually look surprisingly good when scaled up. Sometimes even better.
Generally speaking scaling up is always a bad idea. But if you preserve the hard edges and pixelated look - no smoothing, the fumbbl icons actually look quite good. Best results can be achieved with always doubling the scale, so no "half" pixels have to be calculated.
Anyways, I started trying to make a vector player icon. It is completely another form of art than pixel art. With good skills it can look very good, like in games like Kingdom Rush. And ofcourse you could add some animations on the players.
Posted by harvestmouse on 2015-12-03 23:14:21
Interesting, I was thinking that smoothing was exactly what you need to do. How does a Mr Furious stunty icon look scaled up? He did Tzeentch, Nurgle and Gnomes.
Posted by Verminardo on 2015-12-04 11:21:20
Sorry to hear about your daughter being ill, I hope she is better!
I played a game or two using touchpad and that was really awful, can't really imagine anyone would want to play using touchscreen.
Posted by Kurgol on 2015-12-06 20:55:46
I hope your daughter is on the mend.
I totally agree that html+javascript+vectors is the way of the future, but have you considered implementing the scale2x algorythm for the current bitmap client as an interim solution? http://www.scale2x.it/
Posted by Thomcat on 2016-06-19 11:16:49
Best wishes.
On the larger Pitch and icon issue - can the icons from the fumbbl addon to the old lrb 5 client not do the job?
There where alot of icon collection going on back then - for the Large Field option.
I do still have a collection of icons I put together back in the day to the "Large field option" in the old client
I do not own the rights - but they where alle downloaded here on fumbbl for use in the old client.
4 icons of each (1 move and one stand - in both blue and red)
Dimensions: 40x40 to around 54x58