Posted by Woodstock on 2010-03-18 13:30:53
Awesome as always! I like the admin protocol! :D
Posted by JimmyFantastic on 2010-03-18 13:40:37
I love you
Posted by James_Probert on 2010-03-18 13:47:21
this is teh awesomeness!!!
Posted by eyeslikethunder on 2010-03-18 14:06:15
Admin client is real NOOOOO
Posted by maysrill on 2010-03-18 14:14:07
I am tempted to create multiple accounts just to rate this 6 again!
Posted by SzieberthAdam on 2010-03-18 14:33:20
Great work Kalimar! Excellent! Can't wait to test it!
Posted by BlueDevil420 on 2010-03-18 14:52:37
Can't wait, awesome job Kalimar
Posted by Burnalot on 2010-03-18 15:05:48
Thank you, keep up the good work!
Posted by Jeffro on 2010-03-18 15:26:09
Bully, good sir! Your work is greatly appreciated.
Posted by Nemeton on 2010-03-18 15:46:24
Awesome mate, just awesome - I cant wait to try it out :-D
Posted by Manp on 2010-03-18 16:56:43
So now there will actually be a real "Admin Client" sort of thing..nice :P
Posted by princevaliant on 2010-03-18 17:00:26
This is super exciting. I'm really impressed by how quickly you've done this - we can't thank you enough.
Posted by Kalimar on 2010-03-18 17:05:49
Quickly? :-P I've been developing the client (in various incarnations) since February 2008. So not exactly all that quick ;-)
As to the admin client: there is no such thing. The protocol spoken of is pure server-side, it doesn't even have an interface yet - probably will be webbased. It's just there to help with administrating stuff, solving support tickets, helping coaches. It cannot influence the outcome of a game while it is being played in any way.
Posted by Grod on 2010-03-18 18:25:52
Well don't miss your opportunity Kalimar! As author, you can easily sneak in a line that looks like:
IF (Coach.name==Kalimar) THEN
d6 = 6
END
Posted by maznaz on 2010-03-18 18:49:43
How about an extra sound that plays in the client (emote when sounds are off) to warn that an admin has joined spectator chat?
I know admins already have a lot to do but I thinka lot of situations could be stopped from getting out of hand before they even issue if an admin just joins a game and the participants are made aware of this.
This is entirely the wrong place to make this suggestion, isn't it? :)
Posted by DonTomaso on 2010-03-18 18:54:59
Hrmmmmnnnnngggaah!
Posted by Sigmar1 on 2010-03-18 19:32:22
I'd like to be the first to say that I think the rng is broken!!
Posted by On1 on 2010-03-18 22:11:50
Hmmm i turned on my comp to ask exactly what i found in your blog posted today.
Have a question though. Will there be a "wipe" of the teams used, after it's possible to progress? Like, if i create a team now it will not be "wiped"?
Posted by Zuul on 2010-03-19 06:38:33
Now we can really complain about admin clients and have it be true!
/addTD coachname="Kalimar" gamename="suckit"
I want access to this obviously undocumented feature!
Posted by Kalimar on 2010-03-19 10:58:42
@On1: no "wipe" - although I'm not entirely sure of what you mean by that. If you create a team now, you can play but won't progress, lose players, gain gold. If progression is enabled the selfsame team can start accumulating spps and losing players :-) Those teams that already have accumulated experience in the "old" lrb5 division (using javabbowl) won't lose their experience either.
Posted by Prinz on 2010-03-19 23:21:22
Is there going to be a resize option or something of the kind?
Currently the client doesn't fit on a 42 inch screen :)
Posted by Zuul on 2010-03-20 04:46:44
In the new LRB5 system that you guys are setting up, will we be able to reuse our old team names? Or will it still be the same team databases?