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pubstar
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2015-05-24 16:19:59
rating 2.2

2012

2012-07-11 18:28:59
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2012-05-22 05:51:34
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2012-04-22 13:16:15
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2009-11-17 20:04:01
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2009-06-19 21:52:15
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2012-04-22 13:16:15
35 votes, rating 5.2
Get outta here, doc, let 'em die!
The short of it: I've developed a new approach when it comes to apo use. I'm just going to use it on the first cas to a player that matters in terms of winning (on most teams, any skilled guy 'matters').

The way I've used it in the past -and the way I think many/most Fumbblers use it- is saving it for a perm/death on a good player. While this makes sense from a development standpoint, and I might still use the apo this way in preparation for a major, it makes no sense in terms of TV.

As it stands, teams with an apo pay 50k TV for the privilege, and often get nothing out of it. If you don't use your apo in the first half, he might not have an impact on the match whatsoever.

Given the fact that all players must die, and no amount of protective measures can avoid this, I'd rather let them die when they die, and have a better chance at winning the match in their honor as opposed to losing to keep them alive.

My first match using this strategy: apo'd a BH'd lineman with fend, saw a +ag position player hit the graveyard. However, the lineman being available for the 2nd half meant 10v10 instead of 9v10. I still lost the match, but that's a skill issue, not an indictment of the tactic, I feel ;)

Oh crap I guess this is the end and it's hard to wrap up a blog. Really hard. I end up repeating main points and boring people, and every keystroke just adds to the 'too long, voted 1' club. Why am I still typing? I ought to stop. I think I will. Right now. Thanks for reading!
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Comments
Posted by Purplegoo on 2012-04-22 13:26:56
6 from me; get it used.

Win the game, don't sit on it for a pixel. KOs and BHs are great for Apo fodder; you know for sure those guys are coming back / staying on.

If you save it, it'll only fail.
Posted by pythrr on 2012-04-22 13:31:10
yup, i've been taking the same approach since the new apo arrived.

either that or, in B, have no apo.

Posted by pingus on 2012-04-22 13:43:19
Interesting. I'll just stick to regeneration races ;)
Posted by Jeffro on 2012-04-22 13:52:57
I'm with you - absolutely. Granted sometimes there isn't a key opportunity in the first half to use the doc, but when there is it should be a no-brainer.

Case in point: a league game where my Elven opponent KO's my only MB-tackler (w/ piling on, at that). Didn't take me 1 second to decide to keep him on the pitch at turn 4.

And aside from that, the apo on a BH is 100% he's coming back, right? KO use is 100% too, right? On SI and RIPs it's got a chance to fail, don't they? I have to check my damn rulebook...
Posted by ClayInfinity on 2012-04-22 14:02:31
I agree with the exception of an early KO... I will take my 50-50 chances on the KO roll, but a BH is worth it.

I tend to still wait for my big SPP hogs to get a big injury, but it doesnt happen as much as a one skill player getting a BH.

Well said!
Posted by Nelphine on 2012-04-22 16:46:45
I agree with this, for the most part; there is one exception though: If you have a character who is hopefully going to be a legend, like Spins 75 cas goblin, or my 48 completion skink. Legend here doesn't mean 176+ SPP, but means, a player who is successfully doing something that truly stands out.

If you have such a player, save the apo for them.
Posted by soranos on 2012-04-22 17:35:46
I somewhat agree for an open league format where you can rebuild pretty much at your own pace of will face softer opposition if you go down in TV, but strongly disagree if we talk about structured leagues at a later stage (more than 20 games played already). Here keeping a higjly developed team together will give you am higher pay-off than winning on game for the price of losing a key player as the level of your opposition will not depend on your TV and if things go bad you will lose competitiveness in the long run with little hope to rebuild.

In one-off tournament games it is a differnt matter altogether. You should use the Apo on the first significant player that gets BH (still would not use it on rookies/fodder. On KOs I would still only use it on crucial drives in the second half or in OT.
Posted by pubstar on 2012-04-22 18:19:22
Thanks for all the great responses!

Just looked up in the rules to make sure: KO's stay on the pitch stunned (unless they were surfed, obviously). If either result on the injury table is a BH, the player goes into reserves. So yes, apo on a BH is a guarantee.

KO's seem like a case-by-case thing. Having the player stunned on t6, for example, means burning your apo for 1 more turn of that player (at -3 movement), and I could definitely see skipping that.

soranos brings up a good point, also, that this tends to make more sense in box or ranked, in which coaches can re-develop their players without worrying about the end of a 'season'; compare this to saving the apo for key players in the run-up before a major, and I can definitely see his point.
Posted by The_Murker on 2012-04-23 00:11:41
Great post. Thanks
Posted by member1234 on 2012-04-23 19:10:52
Same here, barring fodder line men I'll use it on any 1st half Injury if it's going to leave me short manned for the 2nd half. (If I'm up players I'll have the luxury of saving it "just in case" a better player gets hurt).

In the second I regularly end up using it on KOs on useful players. I've found myself using it quite often on my lone clpomber when he is fouled to KO as well. Bollocks to keeping him on (though nice) but leaving my opponent out of position with loads of playing trying to foul him off while I happily have the run of the pitch to set up the score? Well worth the use of the apo and the risk of his death.

In box especially there's little point of using it to 'save' the team, both because of the speed you can develop a side and because of TV matching. (Lose a player, get matched at lower TV). Use it to help the win.

In League or building for a major... different kettle of fish.