Posted by Roseph on 2010-03-07 04:07:01
http://fumbbl.com/help:TheArtofZenNoobism and yes pubstar this is what i ment by zen noobism. sometimes its just about playing in the here and now and forgetting the "rules" awesome blog
Posted by Tathar on 2010-03-07 07:03:03
I think the key is in discerning when you have a game changing moment. A lot of the riskier moves we can take are often frivolous. But sometimes you realise that the safe road only leads to failure. Then you have to take the risk that needs taking and may not be as unprobable as you have been conditioned to think. Quad skulls are 1/1296 and we accept they will happen: How many "risky plays" are actually less likely than that?
Posted by Malmir on 2010-03-07 07:18:07
Great blog - I think the moment is when you look at all the 'safe' moves you could do and realise they aren't going to help. Then it's time to forget the rules and look for the least risky 'risky' move that will help. That's when the -2D to open up a path to the ball and the 5+ rr dodge come into play.
Posted by BeeRTRuCK on 2010-03-07 07:27:07
Great blog mate, longest blog ive read that didnt need jokes to keep me entertained.
ive thrown the calculator out the window many a time playing woodies. To the stage where you have to weigh up risk v reward, even a +ag Wardancer fails a dodge 1/36, sometime you just need to go for the leap -db block into a cage.
Posted by MadTias on 2010-03-07 08:24:47
Good blog. First we learn to obey the rules - then we learn the right moments to break them.
Posted by JellyBelly on 2010-03-07 11:08:33
Good read Pubstar. I think minimising risk is a good guideline for noobs to learn the basics and improve their game, but now I've played a few more games I'm coming to realise that it's more about risk vs reward. Sometimes it might be worth trying a dorf dodge or passing with skinks if the potential rewards are great. Of course, if your opponent is playing well then sometimes ur forced to make those riskier moves.
Also, towards the end of ur turn the adverse consequences of the riskier moves decreases. Also, when you haven't got the ball then you really haven't got anything to lose ... why not try that 5+, -2db blitz into the cage? ;)
Posted by Ilzhahkha on 2010-03-07 11:47:34
When you really need to win, the state of your team don't matter and you've concluded all safe moves won't help then there is almost always a path formed by desperate measures.
Most games are not of the nature where winning is everything, and if you want to have a team for the next match then you might still go for the safe moves that won't work unless nuffle decides to throw skulls upon skulls at your opponent but it's always good to know what you could have tried.
Posted by Archevol on 2010-03-07 12:56:16
Quality blog Pubstar. Keep 'em coming.
Posted by RC on 2010-03-07 15:23:56
There is always time for some n00bish -2d to help you winn a game.
Posted by Ginocoolowski on 2010-04-17 07:10:22
I could say something about how I pass in every single game, that I on average pass 1.75 times even with undead and chaos, and that I often dodge with skeletons if the moon is right. But I think in all the good graces of bad and good Bloodbowling, in all that is holy in the name of NUFFLE...
...When the clock is winding down, and you're tired, and half your mates are dead on the sideline, and that huge troll is bearing down on your tiny body, and you've only got 2 seconds to decide how it is your going to spend your last moments of baited breath, you close your eyes and ask yourself the only question that has gotten you this far, and will get you through this crucible... What would Prince Morian Do?
He'd dice against that troll.