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Naru1981
Last seen 3 years ago
Overall
Experienced
Overall
Record
1/0/0
Win Percentage
100%
Archive

2018

2018-12-28 13:34:24
rating 5.6
2018-12-03 17:36:51
rating 4

2017

2017-05-17 08:38:40
rating 6
2017-03-04 17:55:03
rating 3.8
2017-02-19 14:55:51
rating 6
2017-02-04 16:31:23
rating 4.8
2017-01-21 19:38:57
rating 5.7
2017-01-12 11:13:17
rating 4
2017-01-05 15:25:36
rating 5.7

2016

2016-12-28 01:35:16
rating 5
2016-12-25 22:54:58
rating 5.7
2016-12-24 13:51:12
rating 5.4
2016-12-21 02:53:39
rating 6
2016-12-11 17:33:58
rating 6
2016-10-28 19:21:39
rating 4.1
2016-10-23 13:55:44
rating 4.2

2015

2015-11-07 16:31:52
rating 3.5
2015-11-06 14:54:12
rating 5.3
2015-10-23 02:39:30
rating 5.2
2015-10-11 20:45:07
rating 5
2015-10-10 01:58:48
rating 4.8
2015-09-20 18:22:19
rating 3.2
2015-09-12 03:35:40
rating 6
2015-09-10 19:48:59
rating 5.3
2015-08-21 05:00:50
rating 5.6
2015-08-20 11:54:54
rating 3.8
2015-08-13 11:59:41
rating 4.4
2015-08-05 13:10:40
rating 4.3
2015-07-20 01:30:01
rating 4.9

2014

2014-03-23 22:34:08
rating 6
2014-02-23 13:46:43
rating 4.8
2014-02-14 22:16:51
rating 4.3
2014-02-09 12:01:15
rating 4.3
2014-02-08 12:32:51
rating 3.7
2014-02-02 16:40:57
rating 3.6
2014-02-01 11:36:42
rating 5.6
2014-01-25 00:50:40
rating 3.8
2014-01-10 11:09:09
rating 5.5
2014-01-03 20:52:51
rating 4.4

2013

2013-12-21 18:34:49
rating 4.3
2013-12-11 19:23:47
rating 5
2013-11-28 14:29:02
rating 4.7
2013-11-25 01:40:18
rating 4.8
2013-11-23 13:43:34
rating 5.2
2013-11-17 22:28:00
rating 2.8
2013-11-03 13:31:30
rating 5.1
2013-04-20 02:14:22
rating 4.7
2013-03-28 17:14:42
rating 4.9
2013-03-22 14:52:59
rating 3.8
2013-03-13 20:01:28
rating 4.1

2012

2012-11-02 07:27:00
rating 4.4
2012-07-14 21:28:15
rating 4
2012-06-11 09:53:38
rating 3.8
2012-05-11 21:14:21
rating 1.5
2012-04-06 11:50:03
rating 3.3
2012-02-06 22:54:18
rating 4.8

2011

2011-06-26 21:40:43
rating 4.8
2011-05-16 16:16:29
rating 5.2
2011-04-11 15:17:15
rating 4.2
2011-04-06 02:11:05
rating 5.4
2011-02-22 21:14:45
rating 4
2017-01-05 15:25:36
3 votes, rating 5.7
Stunty Advice
So we get beat a lot lol. What skills does this team need to gain, Fire the injured?

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Comments
Posted by JellyBelly on 2017-01-05 16:25:43
Be lucky! And foul lots!

Also, pretend that they're not stunties ;)
Posted by Motskari on 2017-01-05 16:48:26
In stunty most teams have only two or three very good players. Getting rid of them is essential. Skill up your carvers to become dirty playing ones. Take dirty player also on one of your cflings. Then foul mercilessly opposing key players and hope the ref to be blind.
Posted by Lorebass on 2017-01-05 17:07:39
sneaky git all your chainsaws! then have them foul all the bad guys! with DP!
oh, and win!
Posted by m0gw41 on 2017-01-05 18:44:59
Your little fatties are bloaty as heck, probably too many of them for the same job. Mot is right, you just need to get a bit more killy with the carvers.
Posted by Antithesisoftime on 2017-01-05 19:35:19
I'd probably cycle the super star chaos spawn. The legend with +ST is nasty, but your super star is a bit plain. Cycle hon into retirement, and groom a new one, and hope for doubles to give him either block or tackle.

Also, consider using your carvers as ball carriers to skill them up. You naturally protect ball carriers, and you should be protecting your saws. Sure, it limits the number of killers you have, but you should be blitzing with your chaos spawn most of the time, and if you foul, a Rookie fling with an assist our two is usually effective enough in stuntee.

Fire and replace the rookie with -MA, he's a liability on an already slow roster. The two -AV players are good, but their value is diminished as nearly any knock down will result in a stun or worse. AV5 rarely holds. If they get at least 8 turns a game though, I'd keep them, otherwise, consider replacing.

Look at my Chaos Flings if you want some ideas. I've found a mix of SS, DT, and prehensile tail on your basic line flings works wonders until you get doubles and starts on them, but for the most part, treat them as fodder. The spawns, carvers, and head carvers should be the players you aim to develop most