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Java
Last seen 45 minutes ago
Java (24641)
Overall
Mega-Star
Overall
Record
925/261/286
Win Percentage
72%
Archive

2024

2024-03-20 01:01:29
rating 6
2024-02-13 09:20:56
rating 6

2023

2023-11-29 21:07:30
rating 6
2023-11-13 21:34:29
rating 6
2023-05-03 13:33:15
rating 6
2023-04-20 11:32:38
rating 6
2023-02-11 10:12:54
rating 6
2023-02-03 16:04:56
rating 6

2022

2022-12-28 19:17:52
rating 5.6
2022-09-15 22:14:42
rating 4.8
2022-09-07 22:09:11
rating 5.5
2022-08-29 22:51:11
rating 5.9
2022-08-24 00:17:20
rating 5.2
2022-05-16 23:52:45
rating 5.7
2022-03-08 11:38:12
rating 6
2022-02-05 12:11:11
rating 5.7
2022-02-03 01:25:33
rating 6

2021

2021-10-09 14:02:07
rating 5.6
2021-09-26 23:51:11
rating 5.5
2021-09-15 10:13:14
rating 6
2021-09-09 17:53:40
rating 5.5
2021-07-20 11:11:29
rating 5.9
2021-06-28 08:45:29
rating 5.7
2021-04-02 19:58:27
rating 5.5
2021-01-22 19:46:21
rating 5.8
2021-01-13 20:53:01
rating 5.4

2020

2020-12-28 22:44:11
rating 5.3
2020-12-10 15:22:29
rating 4.9
2020-12-05 17:17:24
rating 5.4
2020-11-28 09:57:39
rating 5.9
2020-11-20 15:08:31
rating 4.8
2020-10-24 23:58:51
rating 6
2020-10-17 10:05:11
rating 5.5
2020-10-13 10:36:47
rating 5.2
2020-07-17 07:27:24
rating 5.7
2020-05-08 14:42:09
rating 5.9
2020-04-13 11:37:55
rating 5.3

2019

2019-12-07 21:10:39
rating 5.6
2019-05-25 00:49:44
rating 5.4
2021-10-09 14:02:07
11 votes, rating 5.6
Ten Rules for Snots
...or, how I learned to stop worrying and love the bomma

No, I'm not gonna tell you to clean your room, eat some lobster or stuff like that. Most of this can be summarised as "play every move with the worst outcome in mind". I know it's true for every other team but more so for this weird lot. Foul if it doesn't compromise positioning, order your actions from easiest to hardest, all that still holds true.
I'm writing from the position of someone who hated snots from the get go and some time later tried again... finding them quite good, actually. I don't have any claim to be particularly good with them, others have much more experience and success with them (Malmir or Joost come to mind). Recently I was trying to verify a bug, I went through a lot of [C] snot teams... most of which had 1 match, which is quite sad, so somebody might find this useful or motivating.

NOTE: this is about the version of the team with no star players, I know well that morglings are a thing and quite powerful too.

1) Never leave your snots in contact, unless it is absolutely necessary. When is that? Almost never. If you leave your snot in contact you're giving the opponent a roughly 40% chance of knockdown with a rookie lino. Even worse against more skilled chaps.

2) Bombers are now better because they don't cause turnovers and effectively have Mighty Blow, but remember that it affects your guys too, and those bombs WILL deviate.

3) The movement 6 guys are useful, but the majority of your opponents won't care about them having tackle zones, and will just tag them or blitz them, and they dodge worse than the rest while getting hurt at the same rate. Others use them very well, don't ask me how, spectate them!

4) Your trolls are your "best" players and your worst liability. Vomit is your friend (because it doesn't cause turnovers).

5) The carts were kinda bad in the previous version and worse now. You've got to make do with them, because you're worse off without. Use only one in first half if one or no bribes are available.

6) Your big guys need to be free to act, not tied up. Do not activate them unless them going duh (or worse) doesn't open massive holes or free up opponents.

7) Try not to skill up too much. Most of your players are perfect as they are. And lower TV means more goodies. You might want to have a swarming catch or even better a swarming AG2+ to place right under the ball at kickoff. Random G can give you cheap kick or dp or similar. DT only really works if you have 3-4 of them so they can't kill them all. Block trolls are fine but will go duh all the same. Pro on trolls is nice to have if you can afford it.

8) If your defense turn consists of a bunch of 2+ dodges and a vomit or juggs blitz, it's going well. If the next opposition turn will be one blitz, tag everyone, advance the ball 1-2 squares, then it's going even better. Space denial is your mantra.

9) On offense, do not necessarily focus on causing maximus damage on turn one. Also, learn to set up a box rather than a cage. They can't blitz the ball if there's no square to dodge into *taps forehead*

10) Kick first rather than receive, your Turn 8 can be a one turner, your Turn 16 much less so, as you'll be decimated and have probably spent all of your resources. Who goes on scrimmage when you kick? It depends. Trolls and carts if knockdown is very unlikely, otherwise just feed them 3 riotous rookies (EDIT always rookies before bribes).

Remember: winning snot easy, but snot impossible; this snot actually a joke team.
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Comments
Posted by kozak on 2021-10-09 14:33:16
I agree with a lot of points stated by Java!
Posted by C0ddlefish on 2021-10-09 17:00:55
I'm not one to disagree with better coaches than me. Everything above makes sense for my League Snotlings.

I do tend to leave/put more Snots in tacklezones on offense if it means typing up a blitz threat. That might also explain why theys suffered 59 CAS against in their first 9 games
Posted by Malmir on 2021-10-09 17:28:27
Nice write up - think the only one I disagreed with was point 10. I tended to receive and try and annihilate the opposition as plan A.
Posted by Java on 2021-10-09 19:12:35
See that's why people didn't activate in box when malmir is around :)
I maintain that FOR ME and coaches in my situation (trying to get to grips with the team) it's best to kick, but probably once you actually know what you're doing you could do better by hitting first.
Posted by Joost on 2021-10-09 20:39:39
Nice one Java. As not perhaps a Snotling expert but maybe more of a connaisseur (they are an acquired taste after all), I would agree with most of this. Some thoughts that I would add:

re point 2: I believe that bombers are great, even if only for the threat they are and adjustments they force on the opponent's play style.

re point 3: couldn't agree more. I think a stilt snotling is great for carrying because of M6 and making dodges harder, but other than that I think you're better off with normal snotlings due to the 'cheap linemen' rule and the awesome mobility. (I know Malmir uses them really well btw. I simply haven't been able to replicate it).

re point 5: The carts need Break Tackle, but once they have that I think they can be used to great effect with Stand Firm and Juggernaut. Secret Weapon is a massive pain though. Bribes (and fortunate bribe rolls) are essential because of it of course (as you mentioned).

re point 8: this is very true. However, I believe there is something on top of that to keep an eye on, or even try to manipulate: some coaches underestimate snotlings and their mobility and will leave the ball carrier unsupported behind a line. This means you can sometimes sneak in 3 snotling assists by dodging through the line, and then a 2d snotling blitz! 2 assists and a 1d can even be worth it, depending on carrier skills. I cannot think of greater BB joy than pulling this stunt off!

Re point 10: Receiving has the added benefit that you have considerable control of when to score, which can help with secret weapon management.

And I'll add my point 11: snotlings can be very powerful but need top focus (at least from me) to have their strengths leveraged and their weaknesses minimised. Even then, every so often there will be a game where things simply go south quickly. Because of that, for me there is not much sense in playing them tired, or while in a bad mood already. Given current work load, that's why I'm for the time being mostly sticking to Ogres.


Posted by Java on 2021-10-09 20:46:07
see my evil genius at work? praise them to lure them in to share their secrets!

Do you want BT on the wagons to dodge on a 3+ in the new rules? or is it a bb16 related comment?

couldn't agree more on point 11
Posted by Joost on 2021-10-09 20:53:12
Dammit! I fell for it! the problem, as always, is my vanity....

And to your point: BT is not as fantastic anymore. But I think a 3+ dodge away from being marked is still a solid enough threat that your opponent will have to account for it. I don't want all the bigs simply marked and therefore not seen as a threat anymore.
Posted by Java on 2021-10-12 19:49:55
fxiii seems to be enjoying snots as well
Posted by mister__joshua on 2021-10-14 00:13:07
I find 3) interesting. I’m playing snots in a tabletop league and I’ve been considering getting rid of the hoppers and runners and just taking normal snots. They have more mobility and zero TV.

I didn’t know about 2 or 4 not causing turnovers. I’ve not been playing it that way. Is that even if the player injures themselves? What about if they knock over a ball carrier?