As far as I know, nobody has yet won a FUMBBL tournament with Black Orcs, or Khorne, or Imperial Nobility. Ok, I wrote this back in August, the lead is slightly outdated, sue me!
Khorne are a wacky bunch, as turnover-prone as any other true Chaos team, maybe even more, and yet after the first few hard matches, they can become pretty decent. The frenzy can be mitigated by Block and Guard, and nothing looks particularly off with the costs.
Imperials on the contrary are tricky because you're basically giving away ~100TV in overpriced
everything, but still you can develop them to a pretty decent standard, and they can dominate the pitch if the stars are right. One day you might even stop seething at the idea of a Human Blitzer paying 20k for the privilege of starting with Catch.
What about Black Orcs? Not particularly good at anything, really. And there isn't even an excuse from the costs' point of view. It's just that their selection of players is really poor, and their average speed is the lowest in the ruleset, marginally lower than even Dwarves. Why, you thought I would go through this many paragraphs without a disparaging remark about the dreaded steel bins? Well, think again.
Not that I have any deep seated prejudice.
What do they have? 6-7 mildly unreliable and fairly slow blockers, and 5-6 expensive goblins. What do they lack? Oh boy.
Go on, I hear you think.
They lack a reliable carrier, until one of the goblins racks up
enough stats and secondaries to the point that he's
unrecognisable.
They lack a sweeper/sacker, and that's sorely need on a team that is so vulnerable to the classic potato running through a hole in your line of seven lumbering numpties. What are you gonna do, run back THREE goblins to get a chance at a 2d hit on a blodger?
Your goblins are SMALL and their carrier is FAR AWAY!
Most of all, they lack a plan B. Fail the critical pickup, your drive is probably done for. If you let the opponent through, you're going to have to focus on damage, because there's little chance of catching up. Lose a critical player early, and second half is uphill already. They can be good though, people tell me, and I don't want to say that
I don't believe it, but...
Tussock swears by them. Smallman's running them for BBT with a positive record. You've seen Malmir's little monster linked above. My own tabletop team is doing well in our local league, currently 3-1-0. And yet. A fitting random comment was that they seem to be really good against opponents who aren't very good, which is likely true of any team, really, and also very dismissive of anyone who has lost to them.
Not very nice, is it!
All things considered, they seem to need a lot of buildup and, for lack of a better word, farming. As a lot of coaches like their teams to be decent right out of the box, farming is not everyone's cup of tea,
some don't really get it.
What's the development path for them? How do you deal with the lack of ballers, sweepers and plan B?
I'm gonna try and find out, in the meantime, please let me know your thoughts down below.