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Java
Last seen 4 hours ago
Java (24641)
Overall
Mega-Star
Overall
Record
961/266/297
Win Percentage
72%
Archive

2024

2024-03-20 01:01:29
rating 6
2024-02-13 09:20:56
rating 6

2023

2023-11-29 21:07:30
rating 6
2023-11-13 21:34:29
rating 6
2023-05-03 13:33:15
rating 6
2023-04-20 11:32:38
rating 6
2023-02-11 10:12:54
rating 6
2023-02-03 16:04:56
rating 6

2022

2022-12-28 19:17:52
rating 5.6
2022-09-15 22:14:42
rating 4.8
2022-09-07 22:09:11
rating 5.5
2022-08-29 22:51:11
rating 5.9
2022-08-24 00:17:20
rating 5.2
2022-05-16 23:52:45
rating 5.7
2022-03-08 11:38:12
rating 6
2022-02-05 12:11:11
rating 5.7
2022-02-03 01:25:33
rating 6

2021

2021-10-09 14:02:07
rating 5.6
2021-09-26 23:51:11
rating 5.5
2021-09-15 10:13:14
rating 6
2021-09-09 17:53:40
rating 5.5
2021-07-20 11:11:29
rating 5.9
2021-06-28 08:45:29
rating 5.7
2021-04-02 19:58:27
rating 5.5
2021-01-22 19:46:21
rating 5.8
2021-01-13 20:53:01
rating 5.4

2020

2020-12-28 22:44:11
rating 5.3
2020-12-10 15:22:29
rating 4.9
2020-12-05 17:17:24
rating 5.4
2020-11-28 09:57:39
rating 5.9
2020-11-20 15:08:31
rating 4.8
2020-10-24 23:58:51
rating 6
2020-10-17 10:05:11
rating 5.5
2020-10-13 10:36:47
rating 5.2
2020-07-17 07:27:24
rating 5.7
2020-05-08 14:42:09
rating 5.9
2020-04-13 11:37:55
rating 5.3

2019

2019-12-07 21:10:39
rating 5.6
2019-05-25 00:49:44
rating 5.4
2023-11-29 21:07:30
12 votes, rating 6
Inducements Rundown
As a preamble I feel the need to state something obvious, that nevertheless is often disregarded or outright denied by rookies and veterans alike. Facing something bigger can be daunting, and it's important to not give up in advance or carelessly bring a Chainsaw.

Almost any "bad" matchup, one where there is a disparity in roster strength, level of development, call it what you like, can be won with a combination of coaching skill, carefully chosen inducements and, yes, luck.

While we have no way to accurately measure or improve coaching skill, and without a FUMBBL Platinum account there is no way to improve your luck, there are many suboptimal ways to choose inducements. I originally wrote this rundown for my tabletop league, here is a loose translation and expansion of it for the general English-speaking public.

What inducements should you pick? Let's do it in broad terms, any leftover amount between 20K and 40K can be spent on assistant coaches and/or the weather mage.

I won't delve into Stunties too much because they have slightly different decisions to make and some near-obligatory picks, like bribes, chef, and rookies.

50k: it's a beer, or if your team can have them on the cheap you can take a bribe. Or Cindy. Lucky you.

100k: here there is a bit more of a choice. For 100k you can take a bribe, or two beers, or an extra apo or reroll. All have their merits depending on the matchup. If you have a long bench or high armour you should not worry too much about getting hurt. If your opponent is tough or numerous, fouling might not be the best strategy.

Some teams may have access to Fungus. Ball and chain is fun and all that, but it is a tricky piece to use. I have written about it before, the short version is that you have to be paranoid with them. Never end the turn basing someone. Never leave a prairie around the fanatic. Always roll three dice blocks.

Akhorne can be good too, as a surf threat and a can opener. Remember that he has the durability of a snotling.

Finally, consider Mercenaries. They can be useful in the right conditions.

150k: Wizard! Now we are talking!
Everyone is afraid of it. You should use it as a sacking threat on your defense drive. Fireball can open up a cage while zap can bounce the ball off a low strength carrier. An unused wizard can condition the way the opponent plays, so choose your timing wisely.

200k+
From here onwards we can get creative. Many stars with a price tag above this amount are very interesting.

First of all, you should favour the stars with Block, or other safe-ish hitting skills like Juggernaut. High strength stars, like Varag, Skrorg, Borak, Ripper, Zolcath, Bilerot, can act as roadblocks and heavy hitters. Always try to 3db if it doesn't mess up other plans, and don't forget Loner.

Other stars have more of a support or surgical role, such as Glart, Karla, the White Dwarf, Chaney. Gloriel can sub in for a missing elf thrower.

The third batch of good stars are the tricksters. This includes Eldril, Estelle, Ivar, Thorsson, the skink twins, the vampires. They all have one trick that circumvents regular BB tactics, and can give you the upper hand.

Final caveat: all of the above cost slightly more than the Wizard. The star you pick has to have a better effect on the game than the Wizard (+a few other trinkets) in order to choose them. Always have your particular match up in mind and don't become ossified.

Hope this helps. Have fun!
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Comments
Posted by Nightbird on 2023-11-29 23:15:18
Nice write-up Java. Thanks!
Posted by mayhemzz22 on 2023-11-30 16:07:33
nice guide! i always find myself going on auto pilot with inducements, will try and put some more thought into it :)