Posted by Corvidius on 2011-12-04 15:56:07
Awesome, a well put blog man. :)
Posted by Romanowski on 2011-12-04 16:00:57
How ever it could be nice with a system where it paid off to have subs.
Maybe the 11 most costly players countet against tv at full scale and all others countet 1/2 or 3/4 or where ever the limit was ?.
Then it would payoff to have a mix off different players with diffrent skill. It would pay off to have some subs.
Posted by xyon on 2011-12-04 16:33:43
Yeah, people seem to forget about LRB4, man oh man!
Posted by ClayInfinity on 2011-12-04 17:16:47
I have been playing blood bowl since 1988 and the 2nd Ed rules. LRB6 / CRP is in my opinion the best rule set out there. LRB4 was so bash-heavy in that elf teams simply had to resort to elf ball to develop that I found it boring. Now, with inducements and journeymen, teams can be matched and play against each other with a reasonable amount of fairness.
LRB6 has its exploitable min/maxing but I think it isnt as bad as LRB4 and is weighed against the diversity that Wreckage writes about. Good blog man.
Posted by Carnis on 2011-12-04 17:25:08
Right on the money.. Always entertaining matches vs you & the coaches who have adjusted as well (Kryten's Till the death etc!), even when the dice don't seem to agree and you have managed to kill your CR somehow ;).
Posted by Qaz on 2011-12-04 17:56:04
Yeah, I have not forgotten about LRB4, man oh man!
Posted by Irgy on 2011-12-05 03:54:16
Well said.
Posted by zakatan on 2011-12-05 11:23:00
In general I see lrb6 as an improvement, but still miss some things from LRB4. Most notably, the cummulative in TR that made stars more expensive as they got skills. I prefer balanced teams rather than stars+rookies as a concept.
Posted by FreeRange on 2011-12-05 17:41:34
This blog is why you're one of my favorite coaches on this site. Keep it up Wreckage