Posted by Squiglet on 2015-12-18 19:56:06
I've been thinking about this for my own all rotter squads (although I'm a way behind you on the development curve). I've largely discounted dauntless due to it being useless against most opponent's players (as they are already ST3). I'm thinking a dedicated blitzer with horns, your Cho looks good for that. The others possibly 2 heads to give them a good chance of dodging away to give assists or screen the ball carrier.
Posted by pythrr on 2015-12-18 20:01:14
yes to dauntless.
but come on, it's an all rotter team. is this really the first time you've felt out muscled?
Posted by Rbthma on 2015-12-18 20:08:03
Having at least one dedicated blitzer as Squiglet suggests is nice, especially if they roll doubles and get mighty blow. I've been trying to put Dauntless on a few rotters who I don't care so much about...oh wait, I don't care about any of them!
Problem is that they die so darn fast :)
Posted by Antithesisoftime on 2015-12-18 21:01:19
Even on a Pact team with 3 Big guys (including a ST6 Minotaur), I still have dauntless on one of my killers simply because you need someone who can take on the bigguns out there.
ST5+ Blodgers do exist, I have a Troll and a Bull Centaur who can each boast this. Just to get a 2d block on them you need Four St3 players without dauntless. That drops to 3 if you blitz with horns, and only 2 if you have dauntless. Also, how many ST5 players out there typically have block and tackle? Yeah, they exist, but not too many.
For your rotters, I'd consider a couple dauntless, and a couple with horns. Don't believe they work together well, so, unless you know for certain otherwise, try to keep your horny rotters separate from your dauntless rotters.
Posted by huff on 2015-12-18 21:05:06
A shame that Dauntless and Horns don't have the same synergy that they once had.