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Christer
Last seen 7 hours ago
Christer (5)
Overall
Super Star
Overall
Record
23/5/11
Win Percentage
65%
Archive

2025

2025-01-23 10:27:14
rating 5.6
2025-01-21 22:56:39
rating 5.7
2025-01-18 22:49:41
rating 6

2024

2024-08-16 15:38:54
rating 6
2024-07-30 13:00:31
rating 6
2024-06-25 11:47:16
rating 6
2024-06-22 21:49:09
rating 5.6
2024-06-18 15:06:20
rating 6
2024-03-31 20:20:37
rating 6
2024-03-30 15:14:25
rating 6
2024-03-09 00:15:17
rating 5.5
2024-02-02 13:57:16
rating 5.9
2024-01-28 12:41:38
rating 6
2024-01-14 13:14:20
rating 6
2024-01-07 00:13:05
rating 6
2024-01-05 18:07:03
rating 5.9

2023

2023-12-29 22:52:22
rating 6
2023-12-21 21:21:09
rating 6
2023-12-19 16:04:27
rating 6
2023-11-02 13:35:55
rating 6
2023-10-03 18:18:21
rating 6
2023-09-13 19:12:07
rating 6
2023-07-12 18:17:17
rating 5.9
2023-07-11 22:33:25
rating 6
2023-06-29 11:09:33
rating 6
2023-05-27 23:06:09
rating 5.4
2023-05-10 11:45:33
rating 6
2023-05-03 21:31:28
rating 5.9
2023-04-25 18:01:24
rating 5.6
2023-01-29 15:52:51
rating 5.8
2023-01-21 18:35:18
rating 6
2023-01-11 12:39:37
rating 5.4
2023-01-02 18:57:10
rating 6

2022

2022-12-31 12:10:19
rating 6
2022-11-30 23:28:31
rating 5.6
2022-03-28 15:32:21
rating 5.8

2021

2021-10-16 20:23:20
rating 5.9
2021-09-02 11:32:40
rating 6
2021-08-27 23:04:22
rating 6
2021-08-06 23:08:34
rating 5.8
2021-07-26 01:26:31
rating 5.8
2021-07-20 02:46:59
rating 6
2021-07-07 20:30:33
rating 5.9
2021-06-14 14:24:30
rating 6
2021-03-09 00:39:11
rating 5.9

2020

2020-12-09 11:20:11
rating 6
2020-11-30 18:03:36
rating 5.8
2020-10-13 11:59:57
rating 5.9
2020-08-08 22:48:43
rating 5.8
2020-08-07 21:32:26
rating 5.9
2020-03-18 14:09:47
rating 6

2019

2019-12-13 21:32:02
rating 6
2019-11-25 16:00:40
rating 5.9
2019-04-14 23:33:08
rating 6
2019-04-07 16:59:39
rating 6
2019-04-07 00:55:26
rating 6
2019-01-08 15:27:38
rating 5.9
2019-01-05 02:58:18
rating 5.8

2018

2018-08-17 17:28:31
rating 6
2018-08-15 00:05:40
rating 6
2018-07-17 20:17:40
rating 6
2018-06-28 14:28:08
rating 5.9
2018-05-23 17:55:10
rating 6
2018-05-10 22:42:46
rating 6
2018-05-09 19:42:28
rating 6
2018-04-30 10:44:23
rating 5.8
2018-04-23 12:33:02
rating 5.8

2017

2017-04-23 18:06:35
rating 6
2017-04-06 23:00:56
rating 6
2017-04-03 19:06:00
rating 6
2017-03-29 22:35:46
rating 6
2017-03-25 16:18:39
rating 6
2017-03-11 21:24:26
rating 6
2017-02-14 14:23:58
rating 6
2017-02-10 14:54:03
rating 6

2016

2016-11-30 00:04:21
rating 6
2016-11-27 23:40:04
rating 6
2016-11-17 18:18:07
rating 6

2015

2015-09-06 23:59:26
rating 6
2015-01-24 15:56:29
rating 6
2015-01-22 13:10:32
rating 6
2015-01-19 21:20:53
rating 6
2015-01-10 19:03:45
rating 6

2014

2014-09-09 15:35:53
rating 6

2013

2013-04-26 11:48:40
rating 5.7

2012

2012-12-18 17:37:29
rating 5.9
2012-11-18 18:19:19
rating 6
2012-09-25 13:47:16
rating 5.6
2012-08-15 12:31:53
rating 5.9
2012-08-10 23:12:22
rating 5.9
2012-06-27 22:53:48
rating 5.9
2012-04-10 11:56:38
rating 5.9
2012-03-07 13:52:00
rating 5.9
2012-02-16 16:59:56
rating 5.9
2012-02-04 19:00:41
rating 5.3

2011

2011-07-25 23:32:43
rating 5.6
2011-05-23 13:12:52
rating 5.6
2011-02-04 14:26:18
rating 5.4

2010

2010-03-26 11:38:41
rating 5.1
2010-03-01 12:16:53
rating 5.6

2009

2009-12-08 16:40:30
rating 5.8

2008

2008-09-11 14:47:19
rating 4.1
2008-02-26 21:16:54
rating 5.3
2008-01-21 01:01:58
rating 5.6

2007

2007-11-06 21:23:14
rating 5.1
2007-10-16 00:26:11
rating 5.4
2007-09-30 17:10:03
rating 5.4
2007-09-30 12:01:42
rating 5.3
2007-08-09 12:14:57
rating 4.5
2007-08-06 12:02:52
rating 4.9
2007-08-03 17:56:21
rating 5.4
2025-01-18 22:49:41
28 votes, rating 6
Seasons and redrafting
As of today, the final parts necessary for seasons to be enabled in the Competitive division have been implemented. While I'm not intending to stress through the change, this means that we're pretty close. My intent is to leave things as-is for a little bit of time and allow some testing to happen for the leagues using the seasons and redrafting rules.

I'm sure there are plenty of people who are wondering how this transition will work, which is the purpose of this post.

First off, the season configuration shouldn't be a surprise to too many of you:
- 15 games per season
- 1000k gold base budget
- 10k gold per game
- 10k gold per win
- 5k gold per tie
- 1350k redraft cap
- 70k per game ramp-up for the cap
- 20k cumulative agent fee per season

These are the default values for rulesets, so many of you have probably seen these settings before even if you haven't used them.

Once a team has played the 15th game, it will enter end-of-season state with coaches given the choice to go into redrafting, or alternatively enter an end-of-season tournament (more on tournaments later).

At any point after the first match in a season, the team can voluntarily enter end-season and redraft or enter a tournament, although certain can prevent this from happening (again, more on this later).

So, what about the transition? What will happen to existing teams?

Teams that have less than 15 games played will simply be switched over with no apparent change, other than End-season being an option. Once the 15th game has been played, end-season will be enforced.

Teams with 15 or more games played are a little bit more complicated:
- If the team is scheduled in a match, it will be pushed into end-season state after the match has been finished.
- If the team is not scheduled, the team will be converted into end-season state immediately.

Teams that are part of the Blackbox trophy will be restricted from ending their season, which will unlock when the season ends.

Teams that are currently part of an official tournament will for the most part not be able to end their season until they get eliminated, nor will they go into redrafting.

Going forward:
- Minor tournaments will allow teams that are in the Ready state to enter, as long as the team has played at most 15 games in the season. Once the team is eliminated, it will be pushed into end-of-season state if they have played 15 or more games (including the tournament games)
- Major qualifiers will require teams to be in the end-of-season state, and they may not have played more than 15 games in the season. After exiting a qualifier tournament, teams will be forced into end-season state
- Invitational tournaments will require end-season state, but will allow more than 15 games played. This is intended as a playoff final for a major tournament, and will allow qualifying teams to enter the tournament. On exiting an invitational, teams will be forced into redrafting state.
- Major tournaments will require end-of-season state, and not more than 15 games played in the season. This is designed to be a major tournament that doesn't have a qualifier (such as the FUMBBL Cup). On exiting the tournament, teams will be forced into redrafting.

This is a very very significant change, and will have a huge impact on teams in the Competitive division. If you have any additional questions regarding this, do feel free to post a comment below, or ask on the FUMBBL Discord. Any frequent questions will be added and answered to the bottom of this post.

FAQ

When will this happen?
Uncertain. As mentioned above, I want a little bit of time for the last updates to be tested before I push it to such a large number of teams. Once I have a specific point in time for this change, I will write another post with the appropriate information.

Can I opt out?
No, this will affect all teams in the Competitive division. If you want to play without seasons after this change has happened, the League division is the environment for that.

If my player has more than 15 games played, will it count as more than one season in terms of agent fees?

Updated

Players with lots of games will have their "season count" adjusted to: min(floor(games / 25), 4).
To clarify the formula:

- 0-24 games => 20k agent fee
- 25-49 games => 40k agent fee
- 50-74 games => 60k agent fee
- 75-99 games => 80k agent fee
- 100+ games => 100k agent fee


Why are old players given a discount on agent fees?
This is a simple question on a complex topic. There are a handful of teams on the site where players have participated in many seasons' worth of games. Pushing the full cumulative cost onto these older teams has a high probability of basically flushing the teams back to TV10000. Player cost would reach up towards 600k in the worst cases.

This is on teams the coach spent literally 100+ hours building, and I'm not so keen on simply killing off those teams.

Fundamentally, it comes down to finding a compromise between the effort needed to develop technical support for the migration, allowing old teams to continue in any fashion, and making people building new teams not feel they have no chance.

Are there going to be teams that are perhaps too powerful after this system? Very likely, yes. With any change of this magnitude, there will be edge cases where things aren't ideal, and trying to find a "perfect" solution is mostly going to delay the introduction of seasons for a very long time.

Perhaps giving these players a "free pass" is too generous though, but I genuinely don't think it's reasonable to hit a player with 300k agent fees either. I'll consider methods to scale the agent fee with the number of "virutal" seasons the players have played. Examples could be a straight up max cap, or a linear scaling of some kind. Not a lot of time remaining though, and I will likely lean towards the more lenient side of things.

Edit: A formula for how this will be handled has been edited into the question above
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Comments
Posted by Dalfort on 2025-01-18 23:14:27
Thank you and the team for being pioneers in the Blood Bowl arena allowing us to play the closest possible way to the rulebook in the online environment.
Posted by Zelmor on 2025-01-19 01:28:10
Thank you Christer.
Posted by Carthage on 2025-01-19 02:27:18
For C teams that are *way* over 15, will it apply agent fees in increments of 15 games or will it treat it as the first redraft?
Posted by koadah on 2025-01-19 07:17:11
All games will be treated as season 1.

https://discord.com/channels/254387387260469258/254387387260469258/1330310972531015762
Posted by smeborg on 2025-01-19 09:04:33
Well done, chief! And a thankyou also to the no doubt many helpers.
Posted by BeanBelly on 2025-01-19 10:04:59
Thanks for the update
Posted by RDaneel on 2025-01-19 10:36:26
One of the major milestones for FUMBBL! Great!
Posted by BeanBelly on 2025-01-19 10:45:40
Qn. Are you able to clarify if redraft will correct obsolete legacy players?

For example:

(A) player types E.g Necro Wights / Wraiths

(B) incorrect player skills E.g Chaos Dwarf Blocker Tackle Skill / Iron Hard Skin

(C) max player numbers e.g. only 2x Amazon Blitzers
Posted by Christer on 2025-01-19 11:14:26
The redrafting constraints themselves are somewhat out of scope for this (which is mainly focused on the transition when seasons are enabled).

That being said:

As part of the redrafting process, positionals will have to comply to current rules

The skills on each player, however, will not be restricted. If a player has funky combinations of skills, that will remain and be allowed to pass through the redrafting.

Chaos Dwarf Blockers, specifically, were changed and they all lost the tackle skill as part of the roster update.
Posted by BeanBelly on 2025-01-19 11:17:27
Thanks
Posted by Thoriin on 2025-01-19 11:23:14
Thank you.
Posted by proff70 on 2025-01-19 13:27:08
Thanks for the impressive good work!
The question: will redrafting deal with niggling injuries and temporarily retirement?
Posted by Dynamix on 2025-01-19 13:30:05
From the answer to Beanbelly do I understand correctly that a Grandfathered Norse team with Catchers will lose the catchers.

Adding my thanks to you and your team to the previous
Posted by happygrue on 2025-01-19 17:58:53
Awesome! Fantastic news. Thanks for all the effort of this big lift!
Posted by ClayInfinity on 2025-01-20 06:20:40
This is brilliant! Been waiting an age for this change. Kudos to you Christer and all the team.
Posted by PurpleChest on 2025-01-20 08:58:39
this is fantastic, FUMBBL launches out ahead as always.
Posted by Sp00keh on 2025-01-20 13:52:57
Brilliant, thank you

"70k per game ramp-up for the cap"

What does this bit mean?
Does it mean the 1350k cap is only reached after playing 5+ games, and that if you did just 1 game and redrafted, the cap would be 1070?


"1000k gold base budget" - I assume that Treasury is also added to this?
Posted by Christer on 2025-01-20 15:15:06
Correct, and yes.
Posted by denverhughes on 2025-01-20 15:23:47
Love it, thanks!
Posted by ThierryM on 2025-01-20 16:43:10
There was a Before.
There will be an After.
Not sure what it will look like exactly, and not sure that I'll like what I'll discover on the other side...
Time will tell.
So long to team building for the sluggish rosters.
Time for even more concentration of powers (or barebone riding galore !).
Posted by Sp00keh on 2025-01-20 20:44:46
To echo proff70's question about niggling injuries and temporarily retirement,

I just had a match where I got a good player -ST himself on a unnecessary dodge...

If I park that team in the post-game state, until these changes go live, can I then temp. retire the player, and then redraft the team, with the hope of healing him?

Cheers
Posted by Christer on 2025-01-21 09:30:32
Yes, you can.
Posted by DoctorMidnight on 2025-01-21 13:00:34
Excellent news, and great job.
Implementing the re-draft system was more than needed, imho.
Mega-thx to Christer and his techies!!
Posted by RDaneel on 2025-01-21 14:12:41
>> Sp00keh If I park that team in the post-game state, until these changes go live, can I then temp. retire the player, and then redraft the team, with the hope of healing him?
>> Christer: Yes you can

Not sure to have got this point: If i understand how redraft works the players with -ST (or whatever -stat) to be healed during the redraft he must be in your roster so cannot be retired.
So example: i am in game 11 (trophy) with my humans and i suffer -1ST to one blitzer. this means he is MNG and -1ST. So during Game 12 I cannot use him (I can fire or retire and hire a new rookie or I must keep in the roster). Then in Game 13 he return back and I can decide not to use or leave in reserves. If I retire him, he is out of the roster forever. In order to roll the healing roll after the 15th games during the season redraft he should be in the roster (not in the retired player).
But seems from Sp00keh question (and christer answer) that i can "retire" the player (eg in game 12) and than try to recover in redraft (but as i retired i can also hire a new blitzer in game 12).
thx for clariication !
Posted by MattDakka on 2025-01-21 14:33:24
As far as I know, you can temporarily retire an injured player at the end of the very match they got injured in, then you can try to heal them at Season's end, during the Re-Draft roster adjustment process.
Posted by Malmir on 2025-01-21 18:29:11
Does it affect your positional numbers? E.g. can I get another blitzer to replace him while he is temporarily retired if I already had four (including the injured player)?
Posted by The_Murker on 2025-01-21 19:03:37
My understanding was more like that injured player will be MNG for the remainder of the season, taking up a slot AND a positional until Game 1 of the next season, where he is forced to be on your team, whether they heal or not.

Posted by MattDakka on 2025-01-21 19:04:08
They still take the positional slot up for the remainder of the Season.
Posted by RDaneel on 2025-01-21 19:59:40
Yes . I totally forgot rule in page 72 which I quote here “During the post-game sequence of a game in which a player suffers a Last Injury result in the Casualty table, that player may be given time off to recover. [… omissis…]. They remain as part of your team and are not deleted from your Team Draft List. They cannot take part in any further games this season but they will still count towards both the maximum number of players of their type allowed by the team roster, and 16 player maximum. “
And then can be tried to heal during season redraft.
Thx all for clarification .
Posted by Rawlf on 2025-01-22 09:56:56
Amazing news, absolutely fantastic.
Everybody has been longing for the complete BB2020 rules ever since the Competitive division was opened.
Everyone who was of different opinion complained loudly or silently 4 years ago and left the site. By now people have made peace with the rules or left.


Just one thing, why the extra rules for teams that abused the absence of team building rules that were always announced to define C? Why not the same rules for all coaches? Why create an uneven playing field for tournaments for years to come? Nobody will consider it harsh to redraft by standard rules as that has always been the plan since C was created. And surely nobody wants to win a tournament with a team that was built using a cheat?
Posted by DoctorMidnight on 2025-01-22 12:00:39
Imho, both Majors and Minors should mention : "100%-built-in-the-Box teams ONLY".
Posted by Christer on 2025-01-22 13:32:31
Rawlf, I don't quite follow the argument about existing teams. What extra rules are you referring to?

Existing C division teams that have 15 games played will be pushed into end-of-season as if they had readied up with seasons enabled.

Teams with more than 15 games will be forced into redrafting on top of that, which effectively only affects their ability to enter tournaments and they have to redraft before being eligible for that, precisely avoiding people sitting on monster teams and bringing them into major tournaments (although that would be prevented by tournament modes anyway).
Posted by Rawlf on 2025-01-22 15:41:46
I am refering to treating any number of games played as season one. Nobody could build 2 legend trees on a fling team in one season. Or 5 legend Vamps. Or 4 legend bloaters or whatever. Giving hundreds of TV as budget discount through agent fee exceptions will cause a lot of unfairness imo. Teams in the first game of season 2 will look very different when one team had a 15 games season one and another had a 200 games season one. Unless I misunderstood something here.
Posted by MattDakka on 2025-01-22 16:00:03
With a max Re-Draft budget of 1350k to re-hire players it will be impossible to keep 5 Legend Vampires, 4 Legend Bloaters etc.
Posted by Rawlf on 2025-01-22 17:31:07
How many can you do? 3? If those 3 players have played 150 games each, you'd get 600 budget TV discount in agents fees.

It takes a few seasons to build fling tree legends for example. Getting two means building through several redrafts, if you can do it at all before agent fees eat you up. Unless your first season was 150 games long. XFL Flings will not happen on a level playing field.
Posted by Sp00keh on 2025-01-22 19:51:11
Rawlf's right, legacy teams will have been built without agent fees as a drag on their development, which puts them in a stronger position than new teams
Posted by Nightbird on 2025-01-23 02:18:23
Seems like the issue most have is wanting cumulative agent fees for teams that have played more than 15 games. IE: a 60 game player should incur an 80k agent fee & so on in order for this to be fair & work as seasons are intended.
Posted by Christer on 2025-01-23 15:35:37
Adjusted the FAQ answers in the post with an updated policy.
Posted by MattDakka on 2025-01-23 15:44:41
Over time, even with the agent fee discount, it will be hard to keep many Legends.
I don't think we have to worry too much about that.
Posted by ArrestedDevelopment on 2025-01-24 09:47:03
Wonderful! Many thanks for everything :)
Posted by Superlynx on 2025-01-25 09:10:15
Dear Christer and everyone who is responsible for the implementation of this, thanks for your hard work and constant commitment to this great place. Redraft is a very significant change for sure. I don't know about the boon or bane of this change yet, however one thing is for sure: Matt will have one less reason to complain. And that's like a breath of fresh air for sure! [just kidding Matt :)]
Posted by MattDakka on 2025-01-25 11:53:06
I will find other things to complain about! ;P
Posted by pedro_fgomes on 2025-01-26 23:23:22
Thanks for this, big C! TL:DR is redraft implemented in [L] also? Will it be automatic, or something that League commissioners will have to toggle in some kind of menu before creating a League? What about currently existing leagues?
Posted by mrt1212 on 2025-01-31 08:39:14
Already like the gui handling of this, nicely done. Was curious hownitd go amd makes sense and did ome team on my phone.