Posted by robocoyote on 2012-11-08 22:16:33
nice
Posted by greymurphy42 on 2012-11-08 22:27:02
Just thought I'd point out that Always Hungry doesn't give +1 to passing ;)
Posted by Chainsaw on 2012-11-08 22:33:05
Ta greymurpthy. Lots of copy/paste, easy to miss a few.
Posted by Overhamsteren on 2012-11-09 00:01:23
Cool :)
Suggestions:
Frenzy: Block twice on push, follow up mandatory
Wrestle: On both down, place both players prone, ignore block
Diving Catch: +1 to catch accurate passes; may catch anything except bounces in 9 squares
Leap: Jump two squares after making an agility roll
Sneaky Git: Ignore doubles on unsuccessful foul armour rolls
Juggernaut: On blitz: both down as push; negate stand firm, fend and wrestle
Strong Arm: +1 to pass rolls, except quick pass
Posted by Chainsaw on 2012-11-09 00:07:57
Cheers Overhamsteren.
Not sure about the diving catch... changed it to:
Diving Catch: +1 to catch accurate passes; if ball lands in adjacent square, may move to catch it (excludes bounces)
Posted by Overhamsteren on 2012-11-09 00:25:30
But you don't move with diving catch :)
Posted by Chainsaw on 2012-11-09 00:49:43
You do though, you move to the square the ball lands in. Although it isn't a 'move' move.
Posted by Chainsaw on 2012-11-09 00:54:29
Ok, changed it to:
Diving Catch: +1 to catch accurate passes; may catch a ball if landing in an adjacent square (excludes bounces)
Simpler; catches the essence of it (which is all I'm after).
Posted by Overhamsteren on 2012-11-09 01:09:54
You move when doing a diving tackle not when doing a diving catch, check it out :D
Actually you move the ball to the players square, it bounces from there if the catch is failed.
Posted by Dalfort on 2012-11-09 01:10:26
great and useful list, doesnt stab end movement though? (probably just missed the "not" out)
Posted by Chainsaw on 2012-11-09 01:53:46
I thought so too Dalfort, but it explicitly says you can stab as part of a blitz and still move afterwards.
Also stab doesn't have any modifiers - so niggles don't add to the injury roll.
Posted by Chainsaw on 2012-11-09 01:55:25
Right you are, Overhamsteren.
Posted by Strider84 on 2012-11-09 08:23:43
Good stuff, very handy to take to tt tournaments.
Stunty: -1 to passes is missing.
Posted by Xeterog on 2012-11-09 08:35:39
actually, stab explicitly states "If Stab is used as part of a Blitz Action, the player cannot continue moving after using it."
Posted by Chainsaw on 2012-11-09 11:28:07
Strider: ta, will change.
Xeterog: I must have been sleep deprived. Will correct it.
Posted by Vesikannu on 2012-11-09 12:05:38
Nice work.
One mishap: A player with Decay rolls twice on the casualty table, not on injuries.