Posted by PainState on 2015-07-19 00:57:54
In essence the DityPlayer buff now allows a second blitz with chance of ejection.
Posted by PainState on 2015-07-19 01:02:22
I then double down and say this is a upgrade for SneakyGit. Because most of the time a foul on a standing player. Since the rules for fouls are the same, no change. The DP foul is going to most likely only have a +1 or so from assists.
Now all of a sudden that sneaky git/DP foul into a standing crowd of players...good move, he is not getting ejected on the failed straight up AV roll.
Posted by tmoila on 2015-07-19 01:32:40
Rated 6 for a good idea.
LRB7 stuff.
Posted by Antithesisoftime on 2015-07-19 02:48:38
I think this should be Sneaky Git, not Dirty Player. DP is fine, SG could use a small boost.
Posted by Arktoris on 2015-07-19 05:31:13
I think at one time there was a dirty kick skill (basically doing what you described). maybe the infamous 4th ed rules?
Posted by Fortis on 2015-07-19 09:12:16
Seems too close to what stab does and allowing a second blitz really changes how offensive output of a team works.
Posted by albinv on 2015-07-19 12:05:32
Definitely the whole game mechanics should be built around DP.
(Ok, the heavy bash mechanics only to make sense....)
Posted by Harad on 2015-07-19 12:36:17
I think that given that a block is essentially a full on assault it's hard to think what would still be a foul.
Posted by albinv on 2015-07-19 16:05:47
Frenzy foul also: the kick pushes the fouled player 2 squares and while we're at it 2 times AV (and ref) rolls as well. Sure, why not.
Posted by fidius on 2015-07-19 18:59:22
I don't agree with allowing fouls on blocks, but I do think it would be cool to be able to pull off "cheating" moves while blocking. So for example:
Eye Gouge: If this player blocks with 2 or more dice in his favour, if two of the dice are the same (ie Push/Push), place the defender prone after the block is resolved. Blocking player must still be standing for this skill to be used.
Groin Shot: As Stab, but if armour roll is successful, defender loses tacklezones. If used during a blitz, attacker must make an Agility test at +1 before rolling against armour.
Diving: When this player is blocked but does not go down on a Push/Defender Stumbles, he is placed face down and attacker has a chance of being kicked out
Turtle: When this player is blocked, he throws his arms over his head pre-emptively and goes down no matter the result. Resolve the block as normal, but defender gets +1 AV. If the Turtling player remains standing, place him prone.
Posted by frogboy on 2015-07-20 07:51:52
Diving Foul FTW!
Posted by Gadfly on 2015-07-20 16:02:49
"kick a standing player in the jewels? Jump on his back ripping his head gear off, gouging out his eyes?", isn't this the reason you have an armor & injury roll?