With the goblins finished I have been able to turn my attentions to the other 3 projects I’m hoping to finish this year.
The Nurgle team is half done but the Rotters and Beast need a fair bit of conversion and sculpting work still. Since the rotters will be made from a diverse range of models and come from different teams I want make them fit in with the rest of the team. There is also the difficulty of making them look diseased rather than undead. This is all ongoing, and in the converting stage, this will take me a while and not make for very interesting photos so none in this blog sadly.
I have found a suitable colour scheme for the dark elves, they will be red, black and silver with grey drow like skin. Below is a pic of a couple of test models, the initial colours chosen were red and silver so I did one with white and the other black to let Jan decide which he preferred. They are pretty much ready to go aside from needing a few gaps filled.
However the Halfling team needs no conversion work and I already had them cleaned up, assembled and ready to paint. The models are great as they are so needed no conversion work needed, the most pressing issue was what to use as a colour scheme. Halflings tend to have softer pastel heavy colour schemes, the kind you associate with baby clothes. As these are imperial flings with a conquistador theme I did explore the possibility of using some or all of red, yellow, black and white. These were all either too strong or a bit on the bland side so i dropped black and replaced the red with mid green. An even mix of yellow, green and white didn’t quite work so I re-jigged it to green as the main colour with white for the loin cloths and half the arm ruffles with yellow used for the edges of the armour and clothes.
One of the toughest areas to get right was the skin oddly enough, usually this is an area I do well having had so much practice over the years. But it took me ages to get the shading right on the 1st batch of flings. I decided it was likely down to my paints being a bit old, so got myself a new set of dark, base and light flesh paints from GW. These are pricy compared to other suppliers but I wanted them straight away and to be able to see them in person so I could get the right shades. This did make a difference and subsequent skin tones have been much easier. I have been mostly happy with the newest GW paint range that I have bought so far, however the blacks were awful and warpstone glow wasn’t very good either.
For the armour I went for a clean and light silver, generally when flings get hit they don’t last long so it seemed appropriate for them to have new fresh kits. I experimented with coloured glazes for shading rather than inks, blue for steel with a little turquoise glaze added to suggest at the main team colour of green. I wanted a nice mid brown for the gloves and pouches, adding yellow to the base for highlight rather than white to make them a warmer shade of brown.
I used the same colour scheme on the coach and master chef as I had on the rest of the team, keeping green, white and yellow as their main colours. The coach had a cunning formation painted on his clipboard ready to help the team score a masterful TD. With the chef having a bunch of ingredients on his back there was some variety in colours with a pale grey fish and pink sausages.
For Poggy I had considered swapping the colours around, but didn’t think that either yellow or white would suit his shoulder pads. Instead I gave him blonde hair (all the other flings are brunettes) and swapped gold edging in for yellow on his armour. These small changes along with his position will help him stand out from the rest of the team.
The trees are giving me a little difficulty, they are mostly bark so I want to avoid their bodies looking too samey and bland. The trick will be to add some light wood parts but keeping them looking natural.